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Juniper Research: Digital Content Revenue to Exceed $432 Billion Globally by 2026; Driven by Emerging Subscription Models

BASINGSTOKE, England--(BUSINESS WIRE)--A new Juniper Research study found that the total market value of digital content will reach $432 billion by 2026; rising from $211 billion in 2021. This represents growth of 105% over the next 5 years. This value takes into account pay-per-download revenue, in‑app content spend, subscription revenue and ad spend over digital content.

The new study, Digital Content Monetisation: Emerging Opportunities, Future Outlook & Market Forecasts 2021-2026, identified digital games as the sector to generate the highest revenue by 2026; accounting for 45% of the global market value. It predicted that, as subscription services increase in popularity, digital games providers must differentiate their services through unique content. It also highlighted the immediate need for partnerships between digital content platforms and niche content to best position services for future growth.

For more insights, download our free whitepaper: How to Monetise Digital Content in 2021.

Maximising the Value of Subscriptions

The report forecast that there will be over 3.3 billion games users by 2026; rising from 2.7 billion in 2021, and urged games publishers to capitalise on this growth by offering subscriptions that leverage extensive content partnerships to provide regularly updated content libraries that justify ongoing subscription costs.

Report co-author Saidat Giwa-Osagie remarked: ‘Over half of digital content spend will come from smartphones. However, as subscriptions become increasingly competitive, niche areas, such as augmented and virtual reality, will need to be considered when onboarding content partners.’

Content Consumption Habits Will Evolve

The report identified 2 key device channels anticipated to provide new revenue opportunities over the next 5 years; immersive reality headsets and smart speakers. Digital content revenue attributable to these device categories will grow from $2.4 billion in 2021, to $8.1 billion by 2026; representing growth of 275%.

However, the research predicted that North America & Europe will account for over 50% of revenue from immersive reality headsets and smart speakers by 2026, and anticipated that high device ownership will result in these regions providing the most opportunities for monetisation over the next 5 years.

Download the whitepaper: https://www.juniperresearch.com/whitepapers/how-to-monetise-digital-content-in-2021

Digital Content Market Research: https://www.juniperresearch.com/researchstore/content-digital-media/digital-content-monetisation-research-report

Juniper Research provides research and analytical services to the global hi-tech communications sector; providing consultancy, analyst reports and industry commentary.

Contacts

For further details please contact Sam Smith, Press Relations
T: +44(0)1256 830002
E: sam.smith@juniperresearch.com

Juniper Research

Details
Headquarters: Basingstoke, Hampshire
CEO: Tony Crabtree
Employees: 20
Organization: PRI

Release Summary
the total market value of digital content will reach $432 billion by 2026, with digital games accounting for 45% of the global market value.
Release Versions

Contacts

For further details please contact Sam Smith, Press Relations
T: +44(0)1256 830002
E: sam.smith@juniperresearch.com

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