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Global Cloud Gaming Market Report (2022 to 2027) - Size, Trend, Forecast, Competitive Analysis, and Growth Opportunities - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Cloud Gaming Market Size, Trend, Forecast, Competitive Analysis, and Growth Opportunity: 2022-2027" report has been added to ResearchAndMarkets.com's offering.

Cloud gaming refers to the process of playing video games on servers located remotely in data centers. It requires a high speed, stable and low-latency internet connection to stream the game on the cloud gaming platform; there is no need to download or install games on any device.

The games can be played with the help of a controller in various devices, such as a smart TV or a gaming console, which transmits data to the server, in the form of input. The output information is projected on the display module by the server. This in turn, provides critical information to the data center and the game is rendered and played on a remote server with local interaction on devices. It provides the benefits to gamers to play any game, any time and in any device.

It also served as a source of socialization and entertainment at the time of the pandemic. Cloud gaming platforms are in high demand as they provide better gaming experience and reach out to a large number of gamers in the new normal (post-pandemic).

The long-term market outlook seems favourable, with ample growth opportunities across regions. Also, the ongoing shift from consoles to cloud-based gaming will continue to create ample growth opportunities for the market stakeholders. Overall, the cloud gaming market is estimated to grow at an impressive CAGR of 29.1% during the forecast period to reach a value of US$ 10.5 Billion in 2027.

Key Players

The cloud gaming market is gradually consolidating with major companies performing mergers & acquisitions to quickly gain the leading position and to tap growing opportunities in this rapidly expanding market. For an instance, Sony Corporation, a leading provider of cloud gaming across the regions, acquired Bungie. After the acquisition, Sony Corporation successfully leaped ahead in the market with the added capabilities and expansion of its game titles. However, the market entry of several new players is likely to make business environment challenging for the major players.

The supply chain of the cloud gaming industry comprises cloud computing providers, game developers, cloud gaming providers, telecommunication partners and end-users. Major players are striving hard to integrate vertically to gain competitive edge in the market.

The following are some of the key players in the cloud gaming market:

  • Sony Corporation
  • Nvidia Corporation
  • Microsoft Corporation
  • Amazon Inc.
  • Ubitus K.K.
  • Report Features

The cloud gaming market is segmented into the following categories:

Cloud Gaming Market, by Streaming Type

  • Video Streaming (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)
  • File Streaming (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)

Cloud Gaming Market, by Device Type

  • PC & Laptops (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)
  • Smartphones (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)
  • Smart TVs (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)
  • Gaming Consoles (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)

Cloud Gaming Market, by Genre Type

  • Puzzles & Social Games (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)
  • Adventure & Sports (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)
  • Arcade (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)

Cloud Gaming Market, by Gamer Type

  • Casual Gamers (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)
  • Hardcore Gamers (Regional Analysis: North America, Europe, Asia-Pacific, and Rest of the World)

Cloud Gaming Market, by Region

  • North America (Country Analysis: The USA and Rest of North America)
  • Europe (Country Analysis: Germany, France, The UK and Rest of Europe)
  • Asia-Pacific (Country Analysis: China, Japan, India, South-East Asia, and Rest of Asia-Pacific)
  • Rest of the World (Sub-Region Analysis: Latin America, Middle East and Others)

For more information about this report visit https://www.researchandmarkets.com/r/6lsy7v

Contacts

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press@researchandmarkets.com
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Research and Markets


Release Versions

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

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