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The Worldwide Augmented Reality Gaming Industry is Expected to Reach $38 Billion by 2027 - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" report has been added to ResearchAndMarkets.com's offering.

The global augmented reality gaming market reached a value of US$ 6.39 Billion in 2021. Looking forward, the publisher expects the market to reach US$ 38.03 Billion by 2027, exhibiting a CAGR of 33.8% during 2022-2027.

Keeping in mind the uncertainties of COVID-19, they are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor

The market is currently being driven by the technological advancements, coupled with a rising number of mobile gamers. Augmented reality, also known as AR, is the integration of digital information with the real time environment of the user. In gaming, unlike virtual reality, augmented reality utilises existing environment and enhances it with an overlay of distinct features. In addition to this, augmented reality helps in creating a view for the players with intense video, graphics and sound by using a device-camera.

For games on smartphones, augmented reality has become an important tool as it enables the gamers to create their own characters, targets and racing terrains. It also enables them to scan their local surroundings so as to invite their neighbors and create a virtual track

Global Augmented Reality Gaming Market: Drivers/Constraints:

The technology for augmented reality is new and has immense potential. Over the years, various large manufacturers have introduced numerous augmented reality applications which have presented the gamers with new ways to interact with the real world

The continuous rise in the number of mobile gamers has created a positive impact on the demand for augmented reality games. they expect this trend to continue during the next five years

China, the United States and Japan currently represent the key demand drivers for this market

The initial cost of obtaining a high-quality augmented reality game equipment is high which makes it difficult for ordinary consumers to afford a console

Key Market Segmentation:

The publisher provides an analysis of the key trends in each sub-segment of the global augmented reality gaming market, along with forecasts at the global and regional level from 2022-2027. Our report has categorized the market based on component, technology, device and game type

Breakup by Component:

  • Software
  • Hardware

Based on the component, the market has been segmented as software and hardware

Breakup by Technology:

  • RFID
  • GPS
  • Mobile Tracking
  • Others

Based on the technology, the market has been segmented into RFID, GPS and mobile tracking

Breakup by Device:

  • Mobiles
  • HMDs
  • Smart Glasses

Based on the device type, the market has been segmented as mobiles, HMDs and smart glasses

Breakup by Game Type:

  • Racing Games
  • Adventure Games
  • Fighting Games
  • Shooting Games
  • Mystery Thriller Games
  • Puzzle Games
  • Science Fiction Games
  • Others

On the basis of types of games, the major segments covered include racing games, adventure games, fighting games, shooting games, mystery thriller games, puzzle games and science fiction games

Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Region-wise, the market has been segmented into North America, Asia Pacific, Europe, Middle East and Africa, and Latin America

Competitive Landscape:

The competitive landscape of the market has also been examined with some of the key players being Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude and Zappar

Key Question Answered in this Report

1. What was the size of the global augmented reality gaming market in 2021?

2. What is the expected growth rate of the global augmented reality gaming market during 2022- 2027?

3. What are the key factors driving the global augmented reality gaming market?

4. What has been the impact of COVID-19 on the global augmented reality gaming market?

5. What is the breakup of the global augmented reality gaming market based on the component?

6. What is the breakup of the global augmented reality gaming market based on the technology?

7. What is the breakup of the global augmented reality gaming market based on the device?

8. What are the key regions in the global augmented reality gaming market?

9. Who are the key players/companies in the global augmented reality gaming market?

For more information about this report visit https://www.researchandmarkets.com/r/fjvze2

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470
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Research and Markets


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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

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