Global Toys Market Outlook & Forecast to 2025 - Featuring Lego, Mattel & Hasbro Among Others - ResearchAndMarkets.com
Global Toys Market Outlook & Forecast to 2025 - Featuring Lego, Mattel & Hasbro Among Others - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--The "Toys Market - Global Outlook & Forecast 2020-2025" report has been added to ResearchAndMarkets.com's offering.
The toys market by revenue is expected to grow at a CAGR of over 4% during the period 2019-2025.
The global toys market is expected to add over $30 billion during the forecast period. Like the board games market, the toys market has witnessed a significant growth in the last decade, which is highly driven by the increasing adoption in education, entertainment, interactivity, development and engagement sectors. Sustainability is an upcoming potential trendsetter in the toys industry. A range of environment-friendly products, including wooden baby toys, plastic free games for kids, recycled plastic bath games, and organic cotton stuffed animals, is increasing becoming popularly, thereby promoting sustainability.
The outbreak of COVID-19 in early 2020 has greatly affected the toys market. Despite the disruption of supply chain in most economies, lockdown and curfews have made families to spend more time than ever before. Q1 2020 witnessed unexpected growth in certain categories such as games and puzzles, board games, outdoor games, especially in matured markets of the US, Canada, Australia, the UK, and European countries. A majority of sales took place through online medium with considerable sales in restricted mass retailers and specialty stores with a high degree of regulations and limited workforce. The closure of major entertainment avenues and theme parks such as Walt Disney has enforced parents to shift from pricey entertainment facilities to affordable toys.
The following factors are likely to contribute to the growth of the toys market during the forecast period:
- Tapping Omnichannel Opportunities
- Growth in the STEM Toys Segment
- Sustainable & Eco-Friendly Toys
- Growth in Board Game Cafes
Key Questions Answered
- What is the toys market size and growth rate during the forecast period?
- What are the factors impacting the growth of the toys market share?
- What are the latest toy trends? Which segment is leading the Europe region shares?
- Who are the leading vendors in toys market, and what are their market shares?
- What is the impact of the COVID-19 pandemic on the toys market share?
Prominent Vendors
- LEGO
- Mattel
- Hasbro
- BANDAI NAMCO
- Spin Master
Other Prominent Vendors
- PLAYMOBIL
- Asmodee
- Ravensburger
- Funskool
- Top-Toy
- K'NEX
- Playmates
- Simba Toys
- CMON
- Disney
- Fremont Die
- Games Workshop
- Goliath
- Grey Fox Games
- IELLO
- Indie Boards and Cards
- INI
- International Playthings
- Learning Resources
- Looney Labs
- Ludo Fact
- Melissa & Doug
- Mindware
- Orchard Toys
- Panda GM Manufacturing
- Pegasus Spiele
- Piatnik
- Pressman Toys
- Roosterfin
- Reaper Miniatures
- Rio Grande Games
- Schmidt Spiele
- Surprised Stare
- SunsOut
- Talicor
- The Haywire
- The Regency Chess Company
- ThinkFun
- TREND Enterprises
- Ultra PRO International
- University Games
- The Op
- Winning Moves Games
- WizKids
- Zobmondo
- TOMY COMPANY
- Integrity Toys
- JAKKS Pacific
- Hunter Leisure
- Jazwares
- Vtech
- Funko
- NECA
- WowWee
- LeapFrog
- Konami
- MGA Entertainment
- Basic Fun
- Kenner Products
Key Topics Covered:
1 Research Methodology
2 Research Objectives
3 Research Process
4 Scope & Coverage
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.2 Base Year
4.3 Scope of The Study
5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation
6 Market at a Glance
7 Introduction
7.1 Overview
8 Impact of Covid-19
8.1 Covid-19 Impact on The Toys Industry
9 Market Opportunities & Trends
9.1 Tapping Omnichannel Opportunities
9.2 Growth In Stem Toys Segment
9.3 Sustainable And Eco-Friendly Toys
10 Market Growth Enablers
10.1 Growth In Board Game Cafes
10.2 Need For Motor Skills And Brain Development
10.3 Boom In Crowdfunding Platforms
11 Market Restraints
11.1 Availability Of Online And Mobile Gaming Platforms
11.2 Stringent Safety Regulations And Guidelines
11.3 Licensing And Counterfeit Products
12 Value Chain
12.1 Value Chain Analysis
12.1.1 Raw Material Suppliers
12.1.2 Manufacturers
12.1.3 Distributors/Retailers
12.1.4 Retailers
12.1.5 End-Users
13 Market Landscape
13.1 Market Overview
13.2 Market Size & Forecast
13.2.1 Per Child Spending On Toys 2019
13.3 Five Forces Analysis
14 Toys Market by Category
14.1 Market Snapshot & Growth Engine
14.2 Overview
14.3 Infant And Preschool Toys
14.4 DOLLS
14.5 Games And Puzzles
14.6 Construction Toys
14.7 Outdoor And Sports Toys
14.8 Others
15 Toys Market by Age Group
15.1 Market Snapshot & Growth Engine
15.2 Overview
15.3 0-3 YEARS
15.4 3-5 Years
15.5 5-12 Years
15.6 12-18 Years
15.7 18+ Years
16 Toys Market by Distribution
16.1 Snapshot & Growth Engine
16.2 Overview
16.3 Specialty Stores
16.4 Online
16.5 Supermarkets & Hypermarkets
16.6 Departmental Stores
16.7 Others
17 Geography
17.1 Market Snapshot & Growth Engine
17.2 Geographic Overview
18 APAC
19 North America
20 Europe
21 Latin America
22 Middle East & Africa
23 Competitive Landscape
23.1 Competition Overview
24 Key Company Profiles
25 Other Prominent Vendors
26 Report Summary
26.1 Key Takeaways
26.2 Strategic Recommendations
27 Quantitative Summary
For more information about this report visit https://www.researchandmarkets.com/r/x49a3y
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