Insights on the Virtual and Augmented Reality Global Industry (2018 to 2028) - Mergers & Acquisitions - ResearchAndMarkets.com

DUBLIN--()--The "Global Virtual and Augmented Reality Market Analysis & Trends - Industry Forecast to 2028" report has been added to ResearchAndMarkets.com's offering.

The Global Virtual and Augmented Reality market is poised to grow at a CAGR of around 70.2% by 2028. Some of the prominent trends that the market is witnessing include introduction of industry-specific solutions, high demand for augmented reality-based head up displays and recent technological developments in virtual and augmented reality.

Based on device type the market is categorized into virtual reality devices and augmented reality devices. Furthermore, virtual reality devices are divided into projector & display wall, gesture control device and head-mounted display (HMD). Augmented Reality Devices are further categorized into handheld device, head-mounted displays and head-up display (HUD).

Virtual and Augmented Reality market is segregated by component into augmented reality & virtual reality software components and augmented reality & virtual reality hardware components. In addition, augmented reality and virtual reality software component is segregated into cloud-based services and software development kits. Augmented Reality and Virtual Reality Hardware Component is divided into semiconductor component, displays, sensors and 3d camera.

Virtual and Augmented Reality market is bifurcated by technology into virtual reality technology and augmented reality technology. Moreover, virtual reality technology is divided into semi-immersive & fully-immersive technologies and non-immersive technology. Augmented Reality Technology is segmented into markerless augmented reality and marker-based augmented reality.

By application the market is segmented into virtual reality applications and augmented reality applications. Furthermore, virtual reality applications is divided into aerospace and defense, industrial, medical, commercial and consumer. Augmented Reality Applications is segmented into medical, commercial, aerospace and defense, consumer and other augmented reality applications.

Companies Mentioned

  • DAQRI
  • Vuzix Corporation
  • Starbreeze
  • Sony
  • Samsung Electronics
  • Razer
  • Oculus VR, LLC
  • Microsoft Corporation
  • Meta Company
  • HTC
  • Google Inc.
  • FOVE
  • BAE Systems
  • Atheer
  • Qualcomm Inc.

Report Highlights:

  • The report provides a detailed analysis on current and future market trends to identify the investment opportunities
  • Market forecasts till 2028, using estimated market values as the base numbers
  • Key market trends across the business segments, Regions and Countries
  • Key developments and strategies observed in the market
  • Market Dynamics such as Drivers, Restraints, Opportunities and other trends
  • In-depth company profiles of key players and upcoming prominent players
  • Growth prospects among the emerging nations through 2028
  • Market opportunities and recommendations for new investments

Key Topics Covered:

1 Market Outline

2 Executive Summary

3 Market Overview

3.1 Current Trends

3.1.1 Introduction of Industry-Specific Solutions

3.1.2 High Demand for Augmented Reality-Based Head Up Displays

3.1.3 Recent Technological Developments in Virtual and Augmented Reality

3.1.4 Growth Opportunities/Investment Opportunities

3.2 Drivers

3.3 Constraints

3.4 Industry Attractiveness

4 Virtual and Augmented Reality Market, By Device Type

4.1 Virtual Reality Devices

4.2 Augmented Reality Devices

5 Virtual and Augmented Reality Market, By Component

6 Virtual and Augmented Reality Market, By Technology

6.1 Virtual Reality Technology

6.1.1 Virtual Reality Technology Market Forecast to 2028 (US$ MN)

6.1.1.1 Semi-Immersive & Fully-Immersive Technologies

6.1.1.1.1 Semi-Immersive & Fully-Immersive Technologies Market Forecast to 2028 (US$ MN)

6.1.1.2 Non-Immersive Technology

6.1.1.2.1 Non-Immersive Technology Market Forecast to 2028 (US$ MN)

6.2 Augmented Reality Technology

6.2.1 Augmented Reality Technology Market Forecast to 2028 (US$ MN)

6.2.1.1 Markerless Augmented Reality

6.2.1.1.1 Markerless Augmented Reality Market Forecast by Type to 2028 (US$ MN)

6.2.1.1.1.1 Image Processing-Based

6.2.1.1.1.2 Model-Based Tracking

6.2.1.2 Marker-Based Augmented Reality

6.2.1.2.1 Marker-Based Augmented Reality Market Forecast by Type to 2028 (US$ MN)

6.2.1.2.1.1 Active Marker

6.2.1.2.1.2 Passive Marker

7 Virtual and Augmented Reality Market, By Application

7.1 Virtual Reality Applications

7.2 Augmented Reality Applications

7.2.1 Augmented Reality Applications Market Forecast to 2028 (US$ MN)

7.2.1.1 Medical

7.2.1.2 Commercial

7.2.1.3 Aerospace and Defense

7.2.1.4 Consumer

7.2.1.5 Other Augmented Reality Applications

8 Virtual and Augmented Reality Market, By Geography

8.1 North America

8.1.1 North America Market Forecast by Countries to 2028 (US$ MN)

8.2 Europe

8.3 Asia Pacific

8.4 Middle East

8.5 Latin America

8.6 Rest of the World (RoW)

9 Key Player Activities

9.1 Mergers & Acquisitions

9.2 Partnerships, Joint Ventures, Collaborations and Agreements

9.3 Product Launch & Expansions

9.4 Other Activities

10 Leading Companies

For more information about this report visit https://www.researchandmarkets.com/r/6r2hpb

Contacts

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Laura Wood, Senior Press Manager
press@researchandmarkets.com

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900