LONDON--(BUSINESS WIRE)--The global language learning games market size is poised to grow by USD 2.28 billion during 2019-2023, according to a new report by Technavio, progressing at a CAGR of close to 25% during the forecast period.
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The market is driven by the growth in the adoption of 3D language learning games. In addition, the rise in access to digital platforms is expected to further boost the growth of the language learning games market.
Vendors in the market are increasingly focusing on R&D activities to improve their product offerings. This is mainly due to increased competition and the growing customer demand for innovative products. Thus, companies are investing heavily in innovating the product interface. This has resulted in the emergence of 3D language learning games that offer advantages such as enhanced control over normal games, realistic interface, high-quality graphics, and high level of engagement with users. Thus, the adoption of 3D language learning games is increasing, which will fuel the growth of the language learning games market during the forecast period.
Online language learning games are gaining immense traction due to the access customers have to digital platforms. This has become possible mainly because of the increasing penetration of smartphones and the Internet across the world. The access to digital platforms widens the visibility of products to larger geographic areas and maximizes customer reach. Thus, the rise in access to digital platforms is expected to boost the growth of the market.
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The report includes detailed profiles of the leading companies & prominent vendors of the market:
- Hasbro Inc.
- Duolingo Inc.
- Early Lingo
- Mark Media Corp
- MindSnacks Inc.
- NetDragon Websoft Holdings Ltd.
Market Segmentation by End-Users:
The language learning games market can be broadly categorized into the following segments:
Key Regions for the Language learning games Market:
Featuring a breakdown of region-wise market shares until 2019.
- North America
- South America
Some of the key topics covered in the report include:
- Market ecosystem
- Market characteristics
- Market segmentation analysis
- Market definition
- Market size and forecast
- Vendors covered
- Vendor classification
- Market positioning of vendors
- Competitive scenario
Technavio’s sample reports are free of charge and contain multiple sections of the report, such as the market size and forecast, drivers, challenges, trends, and more. Request a free sample report
Related Reports on Consumer Discretionary are:
Online Language Learning Market – Global Online Language Learning Market by product (courses, solutions, and apps), and geography (the Americas, APAC, and EMEA).
Distance Learning Market – Global Distance Learning Market by type (traditional, and online) and geography (APAC, Europe, MEA, North America, and South America).
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