$4.4 Billion 3D Projector Market by Technology, Light Source, Brightness, Resolution, Application and Region - Global Forecast to 2024 - ResearchAndMarkets.com

DUBLIN--()--The "3D Projector Market by Technology (DLP, LCD, LCoS), Light Source (Laser, Metal Halide, Hybrid, LED), Brightness, Resolution, Application (Cinema, Education, Business, Events & Large Venues, Home Theater & Gaming) and Region - Global Forecast to 2024" report has been added to ResearchAndMarkets.com's offering

The 3D projector market is estimated to grow from USD 3.1 billion in 2019 to USD 4.4 billion by 2024, at a CAGR of 7.1%

The 3D projector market is driven by factors such as the significant rise in the adoption of 3D projectors in cinema halls and digitalization in the education sector, and technological advancements in 3D projectors. However, technical constraints with DLP projectors and metal halide light sources may hinder the growth of the market.

3D has developed its market from the application of cinema or casual entertainment to various other applications such as businesses and schools. Currently, the use of 3D projectors is restricted not only to movies but is also used to project 3D models in businesses and education to make sessions more interactive. 3D projectors are similar to 2D projectors, but the former requires a few additional parts and specially formatted content. A 3D projector requires 3D content to generate a 3D image.

A 3D video or image file is a combination of 2 slightly different images of the same scene representing different views that left and right eyes see. The file can combine the 2 images by putting them side by side, alternating frames or even mixing both views in the same image. The projector's image processor pulls different frames apart for projection. To see the 3D image, every viewer needs to wear special active-shutter eyewear.

Major factors driving the growth of the 3D projector market are increasing adoption of 3D projectors in cinema theaters, digitalization in the education sector, and technological advancements in 3D projectors. Increasing use of 3D projectors for events, exhibitions, and museums, and a rise in the importance of laser-based 3D projectors are expected to create significant growth opportunities for players in the 3D projector market during the forecast period.

The 3D projector market is segmented into technology, light source, resolution, brightness, application, and geography.

Key Topics Covered:

1 Introduction

2 Research Methodology

3 Executive Summary

4 Premium Insights

4.1 Attractive Opportunities in 3D Projector Market

4.2 3D Projector Market, By Technology and Region

4.3 Country-Wise 3D Projector Market Growth Rate

5 Market Overview

5.1 Introduction

5.2 Market Dynamics

5.2.1 Drivers

5.2.1.1 Adoption of 3D Projectors in Cinema Halls

5.2.1.2 Digitalization in Education Sector

5.2.1.3 Technological Advancements in 3D Projectors

5.2.2 Restraints

5.2.2.1 Technological Constraints With DLP Projectors and Metal Halide Light Source

5.2.3 Opportunities

5.2.3.1 Increasing Use of 3D Projectors for Events, Exhibitions, and Museums

5.2.3.2 Rise in Importance of Laser-Based 3D Projectors

5.2.4 Challenges

5.2.4.1 LED Screens as Substitutes to Projectors

6 3D Projector Market, By Technology

6.1 Introduction

6.2 DLP

6.2.1 High Native Contrast Offered By DLP Projectors Drives the Growth of Market

6.3 LCD

6.3.1 Factors Including Low Power Consumption and Low Maintenance Cost Drives the Growth of Market

6.4 LCOS

6.4.1 Market for LCOS Based 3D Projectors With Laser Light Source to Grow at A Significant Rate

7 3D Projector Market, By Light Source

7.1 Introduction

7.2 Laser

7.2.1 Higher Consistency Brightness, With A Longer Lamp Life Offered By 3D Laser Projector to Drive the Growth of Market

7.3 LED

7.3.1 Market Growth Driven By Increasing Need for Low Maintenance Cost Projectors

7.4 Hybrid

7.4.1 Benefits Offered Including Better Image Quality and Longer Light Source Life to Drive Growth of 3D Projector Market

7.5 Metal Halide

7.5.1 Metal Halide Lamp to Hold Largest Share of 3D Projector Market

7.6 Others

8 3D Projector Market, By Brightness

8.1 Introduction

8.2 Less Than 2,000 Lumens

8.2.1 Market Driven By Applications Like Home Entertainment, Education, and Business

8.3 2,000 to 3,999 Lumens

8.3.1 3D Projectors With Brightness From 2,000 Lumens to 3,999 Lumens to Lead Market

8.4 4,000 to 9,999 Lumens

8.4.1 Market for 3D Projectors Offering 4,000 to 9,999 Lumens Brightness to Grow at A Significant Rate

8.5 10,000 & Above Lumens

8.5.1 Increasing Demand for Higher Lumens 3D Projectors in Events and Large Venues to Drive the Growth of Market

9 3D Projector Market, By Resolution

9.1 Introduction

9.2 VGA

9.2.1 Market Driven By Super Video Graphics Array and Wide Video Graphics Array Projectors

9.3 XGA

9.3.1 Market for DLP Based 3D Projectors Offering XGA Resolution to Grow at A Significant Rate

9.4 HD & Full HD

9.4.1 High Quality Image Displayed By HD & Full HD Resolution 3D Projector Drives the Growth of Market

9.5 4K and Above

9.5.1 Increasing Demand for Better Resolution of Projector to Provide Opportunities for the Market

10 3D Projector Market, By Application

10.1 Introduction

10.2 Cinema

10.2.1 Increasing Adoption of Digital Screens Drives the Growth of Market

10.3 Education

10.3.1 Increasing Interests From End-Users for Interactive Projectors Provides Opportunity for the Market

10.4 Business

10.4.1 DLP Projectors to Lead Market for Business Application

10.5 Home Theater and Gaming

10.5.1 Availability of Low Cost Projectors Provides Opportunity for Home Cinema and Gaming Application

10.6 Events and Large Venues

10.6.1 Increasing Requirements of High Brightness and Quality Images Drives the Growth of Market

10.7 Others

11 Geographic Analysis

11.1 Introduction

11.2 North America

11.2.1 US

11.2.1.1 Increasing Investments in Education Sector Propels Growth of Market

11.2.2 Canada

11.2.2.1 Cinema and Events Important Applications for 3D Projector Market in Country

11.2.3 Mexico

11.2.3.1 Educational Sector to Contribute Significantly to 3D Projector Market in This Country

11.3 Europe

11.3.1 Germany

11.3.1.1 Emerging Technologies Like Virtual Reality to Provide Opportunity for the Market

11.3.2 UK

11.3.2.1 Events and Exhibition One of the Important Application Areas for UK Market

11.3.3 France

11.3.3.1 Cinema and Events to Play Important Role in 3D Projector Market

11.3.4 Italy

11.3.4.1 Growing Tourism Industry to Provide Opportunity for the Market

11.3.5 Rest of Europe

11.4 APAC

11.4.1 China

11.4.1.1 Rising Number of 3D Movie Screens and Increasing Adoption of Projectors for Home Theatre Application Fuel the Growth of Market

11.4.2 Japan

11.4.2.1 Different Developments Carried Out By Leading Players Play Important Role in 3D Projector Market

11.4.3 India

11.4.3.1 Increasing Adoption of Digital Technologies in Education Sector to Provide Opportunity for the Market

11.4.4 South Korea

11.4.4.1 Adoption of Laser Projectors in Cinema Application to Drive the Growth Market

11.4.5 Rest of APAC

11.5 RoW

11.5.1 Middle East & Africa

11.5.1.1 Increasing Number of Cinema Screens to Provide Significant Growth Opportunities for the Market

11.5.2 South America

11.5.2.1 Events and Cinema are Important Applications for 3D Projector Market

12 Competitive Landscape

12.1 Overview

12.2 Market Ranking Analysis

12.2.1 Product Launches

12.2.2 Agreements, Collaborations, Partnerships, and Contracts

12.2.3 Mergers & Acquisitions

12.2.4 Expansion

12.3 Competitive Leadership Mapping

12.3.1 Visionary Leaders

12.3.2 Dynamic Differentiators

12.3.3 Innovators

12.3.4 Emerging Players

13 Company Profile

13.1 Introduction

13.2 Key Players

13.2.1 Sony

13.2.2 Optoma

13.2.3 Epson

13.2.4 Barco

13.2.5 Vivitek Corporation

13.2.6 Benq

13.2.7 Christie Digital

13.2.8 Jvckenwood (JVC)

13.2.9 NEC Display Solutions, Ltd.

13.2.10 Panasonic

13.2.11 Viewsonic

13.3 Other Key Players

13.3.1 Acer

13.3.2 Boxlight

13.3.3 Canon

13.3.4 Dell

13.3.5 Digital Projection

13.3.6 Dukane

13.3.7 Infocus

13.3.8 Sim2

13.3.9 Wolf Cinema

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Related Topics: Consumer Electronics

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
Related Topics: Consumer Electronics