Introducing Morpheus: The First Turn-Key Solution Preparing The Enterprise For A Metaverse Future

Company combines high fidelity virtual worlds, live trainings & workshops, headset distribution and white glove onboarding to maximize potential of VR for long term success

Morpheus is the first turn-key solution to combine high fidelity virtual worlds, live trainings & workshops, headset distribution and white glove onboarding to maximize potential of virtual reality today and future proof businesses for tomorrow. (Photo: Business Wire)

MIAMI--()--Morpheus, a VR engagement platform for distributed teams, launches today out of stealth to answer the challenges felt in facilitating enterprise entry into VR. In today’s evolving landscape, Morpheus is the first to offer a one-stop-shop for companies seeking to cultivate a healthy corporate culture, reduce Zoom burnout, and future-proof their business. Morpheus has raised 2.4 Million pre-seed funding from Incisive Ventures, Primal Capital, DVC, among others, to provide Fortune 2000’s with high-fidelity immersive spaces, a marketplace of live, facilitated experiences, and VR services including headset distribution and white-glove onboarding.

Enterprises that have already invested in this projected $13 trillion industry have encountered challenges with the rate of VR adoption, leaving them overwhelmed and without a path forward. Morpheus solves this problem by providing clients with a roadmap to better utilize VR, maximize its use internally, and substantiate the long-term potential of external and revenue-generating use-cases. Morpheus has taken away all the friction, validating itself as a critical tool to elevate enterprise success and tackle the pain points of employee disengagement and lack of inclusion. The company goes one step further offering both a mobile and desktop app, creating true inclusivity for global teams.

“Studies show that in VR, people are 4X faster to train than in the classroom and 4X more focused than their e-learning peers,” said Jeffrey Chernick, CEO and Co-Founder, Morpheus. “Bringing VR to distributed teams is not just a technological revolution, but a fundamental shift in how we collaborate and innovate. It transcends physical boundaries, unites diverse talents, and empowers teams to unleash their full potential. In this new reality, companies have the opportunity to evolve the way they engage, connect, and create, paving the way for unprecedented success and growth.”

What stands Morpheus apart is its customized consulting and stakeholder engagement process to co-create experiences that transcend the traditional 2D communication channels. The company has provided team building, leadership development, diversity inclusion training, new-hire onboarding, wellness practices, as well as virtual sales pitch rooms for teams at Google, Meta, Shopify, Adobe, Gather, Randstad, Gensler, Biogen, RideAmigos and more. Citigroup projects that there will be 1 billion headsets in circulation by 2030. While achieving value for VR today, Morpheus is preparing for that future with scalable activations that can grow as headset use develops.

“Morpheus has unraveled the complexity of VR by offering a visually stunning and customized solution that is already providing practical value for my teams, who are excited about being part of a bigger future that we're innovating on, today. The virtual worlds Morpheus has created for Gather are both captivating and professional, and we have plans to replicate internal training spaces to connect with clients, prospects, and potential network members. Relationships and workplace camaraderie are the lifeblood of any business, and Morpheus is creating opportunities to bond on a personal level ensuring we are a team, not just a collection of individuals working for a paycheck," commented David Gaspar, Partner and Head of Innovation, Gather.

“Collaboration is vital for relationship development and team cohesiveness,” said Jen Regan, COO and Co-Founder, Morpheus. “Employees broadly report burnout and lack of engagement with 2D video conferencing platforms, and existing 3D platforms are either optimized for gaming or recreate the empty office environment in hopes that day-to-day work activities will miraculously shift into VR. We solve this problem by creating meaningful and purposeful ways for enterprise teams to connect in VR today through high-quality live facilitated workshops on mission critical topics.”

“We’ve reached an inflection point with the opportunity to reimagine our work experience as we know it,” said Misha Krymov, President and Co-Founder, Morpheus. “Why would we simply re-create the boardroom when we have the freedom to design out-of-this-world branded spaces that spark new levels of innovation, ideas and invite people to bond in ways that haven’t been possible before? The immersiveness of VR offers a better space and a better way to connect with your team and your brand, solving the biggest struggle felt by all remote companies today - authentic connection and togetherness.”

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About Morpheus

Morpheus allows companies to connect their teams in secure, virtual campuses for collaboration, culture building, and corporate training. The platform strengthens human connections between team members, reduces burnout, and cultivates a healthy corporate culture. Morpheus was founded in 2021 and currently headquartered in Miami, Florida. The company has raised $2.4 Million pre- seed funding to date, from Incisive Ventures, Primal Capital, Mu Ventures, DVC, Impatient Ventures, Stonks Fund, the founders of Scopely, Bonobos, among others. Current customers include; Gensler, Randstad, Biogen, and Gather. Visit us at, LinkedIn.


Beth Handoll

Release Summary

Morpheus combines the benefits of the real world with the magic of VR to help teams connect and build culture in out of this world spaces.


Beth Handoll