Global Volumetric Video Market Report 2022: Growing Demand for 360 Video Content Technology in Entertainment Sector & for Enhanced Sports Viewing Experiences Driving Sector - ResearchAndMarkets.com
Global Volumetric Video Market Report 2022: Growing Demand for 360 Video Content Technology in Entertainment Sector & for Enhanced Sports Viewing Experiences Driving Sector - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--The "Volumetric Video Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Volumetric Capture and Application" report has been added to ResearchAndMarkets.com's offering.
The global volumetric video market is expected to grow from US$ 1,898.7 million in 2021 to US$ 9,685.7 million by 2028; it is estimated to grow at a CAGR of 26.2% from 2021 to 2028.
The aim to introduce a videoconferencing experience in which remote participants can visualize the presence of each other in the same room is made possible through the research and development of immersive teleconferencing. In a real-time situation, an ideal immersive teleconferencing system needs to replicate the light and sound field observed by the user in a face-to-face meeting. In the past, the Halo system from Hewlett-Packard and the Telepresence system from Cisco provided spatial audio, life-size video, and environment excellence by presenting furniture, lighting, even wall colors to maximize the conference experience.
Although these systems provided a significantly improved conference experience compared to traditional video calls, they couldn't provide immersive video experience; as they failed to capture mutual gaze between attendees. However, in teleconferencing, the volumetric video technology offers an improved quality of human-centered communication with immersive telepresence and natural representation of all participants in a shared virtual meeting space. Thus, this has created an opportunity to use volumetric video technology in teleconferencing.
Based on volumetric capture, the volumetric video market is segmented into hardware, software, and services. In 2021, the hardware segment accounted for the largest share in the volumetric video market. Based on application, the volumetric video market can be segmented into sports events and entertainment, medical, signage and advertisement, e-commerce, video games and esports, training, education, video streaming and alternate realities, tourism, and others. In 2021, the sports events and entertainment segment accounted for the largest market share. By geography, the volumetric video market is segmented into North America, Europe, Asia Pacific (APAC), the Middle East & Africa (MEA), and South America (SAM). In 2021, North America accounted for the largest share in the global volumetric video market.
Reasons to Buy
- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the volumetric video market
- Highlights key business priorities in order to assist companies to realign their business strategies
- The key findings and recommendations highlight crucial progressive industry trends in the volumetric video market thereby allowing players across the value chain to develop effective long-term strategies
- Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
- Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it
- Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
Market Dynamics
Drivers
- Growing Demand for 360 Video Content Technology in Entertainment Sector
- Growing Demand for Enhanced Sports Viewing Experiences
Market Restraints
- High Cost Related to Volumetric Video Production
Market Opportunities
- High Potential of Volumetric Video in Videoconferencing
Future Trends
- Increasing Usage of Volumetric Video Technology in Different Applications
Key Topics Covered:
1. Introduction
2. Key Takeaways
3. Research Methodology
4. Volumetric video Market Landscape
5. Volumetric video Market - Key Market Dynamics
6. Volumetric video - Global Market Analysis
7. Volumetric Video Market Analysis - By Volumetric Capture
8. Volumetric Video Market Analysis - By Application
9. Volumetric video Market - Geographic Analysis
10. Volumetric Video Market - Covid-19 Impact Analysis
11. Industry Landscape
12. Company Profiles
13. About The Publisher
List of Figures
Companies Mentioned
- 4Dviews
- Microsoft Corporation
- Sense of Space
- Tetavi
- DGene Inc
- Omnivor
- Arcturus Studios Holdings, Inc.
- Evercoast
- 8i
- mantis vision ltd.
- Dimension
- Canon Inc.
- Sony Corporation
- StoryFile
- Imverse SA
- VOLUMETRIC CAMERA SYSTEMS
- HoloCap
- Volucap
- EF EVE
- Magic Leap, Inc.
- KDDI Research, Inc.
For more information about this report visit https://www.researchandmarkets.com/r/kxwf9m
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