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Augmented Reality (AR) in Sport Market Analysis 2022: Sector Set to Reach $100 Billion by 2030 - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Augmented Reality (AR) in Sport - Thematic Research" report has been added to ResearchAndMarkets.com's offering.

AR is establishing itself in specific areas of sports. For example, the AR line of scrimmage in the NFL was premiered by ESPN in 1998. New and innovative AR use cases are regularly being announced, which will pave the way for widespread AR adoption in the industry, as evidenced by Manchester City Football Club announcing plans to create a virtual stadium in the metaverse in February 2022. Research and innovation by big teams will trickle down to smaller sports teams and federations.

Fan experiences in broadcasting and mobile devices offer the most lucrative and accessible opportunities for AR integration. AR graphics in broadcasting creates a more engaging and insightful analysis of events, while AR on personal devices is a novel marketing introduction, increasing fan engagement.

As media competition intensifies for sports rights with the rise of over-the-top (OTT) platforms, broadcasters will invest in more sophisticated technology to attract or keep contracts and engage with fans. For example, Sky Sports invested in AR-driven avatars of players competing in The Hundred cricket tournament, enhancing analysis and fan engagement. AR on mobile is also an accessible platform for marketing sports and engaging with a younger audience. TikTok has partnered with sports federations, such as the Confederation of African Football, and Rugby Six Nations, creating AR social media filters for fan engagement.

Scope

  • The global AR software market is projected to rise exponentially over the rest of this decade. In 2020 AR software was worth $6bn globally, and by 2030, the publisher forecasts the AR software market will be worth $100bn
  • AR adoption in the sports industry is specific, but increasing, and fan engagement will drive AR in broadcasting and on mobile devices
  • Tech sponsorships and partnerships will advance AR in sport. In 2021, telecommunication operators accounted for $420.56M of sports sponsorships deals and IT services companies spent $205.85M
  • Improved infrastructure from tech sponsorships and partnerships will advance AR in sport, however smaller sports federations will miss out on large-scale technological partnerships and investment. For example, Verizon is the official 5G partner of the National Hockey League (NHL) and is trialing its 5G network for in- stadium AR experiences on mobile
  • Leading sports federations and teams adopting AR are the NFL, NHL, the International Olympic Committee (IOC), and Manchester City Football Club
  • Leading sponsors and vendors supporting AR in sport are Verizon, Sony, Douyin (TikTok), Brainstorm, and Vizrt AR

Companies Mentioned

  • 3D Systems
  • 6D.ai
  • 8th Wall
  • AAC Technologies
  • ABB
  • Accuvein
  • Adlens
  • Adobe
  • Aeriel AI
  • Affectiva
  • AI.Reverie
  • Akamai
  • Algorithmia
  • Alibaba
  • Alphabet
  • Alteryx
  • Amazon
  • Ambarella
  • AMD
  • Analog Devices
  • Apple
  • Apple
  • Applied Materials
  • AR Sports
  • AR.js
  • ARGear
  • Arm
  • Arreverie
  • ARShow
  • ARToolkit
  • Aryzon
  • Asus
  • AT&T
  • Atheer
  • Augment
  • Autodesk
  • Avegant
  • AVEVA
  • Ayasadi
  • BAE Systems
  • Baidu
  • Bandai Namco
  • BBC Sport
  • BBK Electronics
  • BigML
  • Blu Wireless
  • Blue Frog Robotics
  • Boeing
  • Bosch
  • Boston Dynamics
  • Brain Power
  • Brainstorm
  • Broadcom
  • BT Sport
  • Bundesliga
  • BYD
  • Byju
  • ByteDance
  • Cadence
  • Camerai
  • CareAR
  • Carl Zeiss
  • Caspar.ai
  • Catchoom
  • CBAK Energy Technology
  • Chukong Technologies
  • Cirrus Logic
  • Cisco
  • Clarifai
  • Cloudwalk
  • Cobalt Robotics
  • Cognex
  • CognitiveScale
  • Comcast
  • Converse
  • CSM
  • Dallas Cowboys
  • Daqri
  • Dassault Systems
  • Data Robot
  • De Beers
  • DeepAR
  • Dev Clever Holdings
  • DHL
  • DigiLens
  • Diligent Robotics
  • Dispelix
  • Dolby Labs
  • Domino's
  • dotData
  • Doutin (TikTok)
  • Dynapack
  • eBay
  • Ecovacs
  • Elbit Systems
  • ElliQ
  • EON Reality
  • Epic Games
  • EssilorLuxottica
  • Eyelights
  • F5 Networks
  • Facewatch
  • Fastly
  • Festo
  • Fit Analytics
  • Flybits
  • Formula 1
  • Goertek
  • Gravity Jack
  • Groove Jones
  • Groq
  • GSMArena
  • H20.ai
  • Himax
  • Holo Surgical
  • Hotstar
  • Huawei
  • Hugging Face
  • Hyperconnect
  • IBM
  • Leica
  • Lemnis
  • Lenovo
  • LetinAR
  • LG Chem
  • LG Innotek
  • LivePerson
  • LLVision
  • Lockheed Martin
  • L'Oreal
  • Lumus
  • Magic Leap
  • Magic Leap
  • Manchester City Football Club
  • Mantis Vision
  • Match Group
  • MathWorks
  • Matterport
  • Maxst
  • MediaTek
  • Mega1
  • Megvii
  • Mercedes
  • Meta
  • Micron
  • Microsoft
  • Microvision
  • Mimi
  • Miso Robotics
  • Mojo Vision
  • Mumbai Indians
  • Nanya Tech
  • National Basketball Association (NBA)
  • National Football League (NFL)
  • National Hockey League (NHL)
  • Neato Robotics
  • NetEase
  • Netflix
  • Neurala
  • Nexon
  • Next Games
  • NexTech AR
  • Niantic
  • Nikkei Asia
  • Nintendo
  • Noordwest Hospital Group
  • North
  • Northrop Grumman
  • nReal
  • NuEyes
  • Nvidia
  • NXP Semiconductors
  • Occipital
  • OliveX
  • Olympus
  • Omnivision
  • OnSemi
  • Oppo
  • Oracle
  • Orca Health
  • Osram
  • Panasonic
  • Percepti Labs
  • PlayCanvas
  • PMD
  • Premier League
  • PTC
  • Qorvo
  • Qualcomm
  • RapidMinder
  • RealWear
  • RE'FLEKT
  • Renesas
  • Resolution Games
  • Robotiq
  • Rokid
  • Saagara
  • Samsung Electronics
  • Samsung SDI
  • SAS
  • Schlumbgerer
  • ScopeAR
  • Seiko Epson
  • Semusi
  • Sennheiser
  • Sensata
  • SenseTime
  • SentiAR
  • Sephora
  • Sherp.ai
  • Shopify
  • Siemens
  • Sighthound
  • Sixense
  • SK Hynix
  • Sky Sports
  • Skyworks
  • Snaappy
  • Snap
  • Softbank
  • Sony
  • Sony
  • SoundHound
  • Spaces
  • SparkCognition
  • Square Enix
  • StackPath
  • STMicroelectronics
  • Surgalign Holdings
  • Synopsys
  • Target
  • TDK
  • TeamViewer
  • Tencent
  • Teradyne
  • Texas Instruments
  • The Gores Group
  • The Home Depot
  • ThirdEye
  • Threedy.ai
  • Toshiba
  • Touch Surgery
  • Tsinghua Unigroup
  • TSMC
  • Ubimax
  • Ubiquity6
  • UltraLeap
  • Unity
  • Universal Display
  • Upskill
  • USound
  • Varjo
  • Veative Labs
  • Verizon
  • Vertebrae
  • ViacomCBS
  • ViewAR
  • Vipaar
  • Viscopic
  • Visionstar
  • Visometry
  • Visual Live 3D
  • Visualise
  • VividQ
  • Vivo
  • Vizrt AR
  • Vuzix
  • Walmart
  • Walt Disney
  • Wave Computing
  • WaveOptics
  • WayRay
  • Whodat
  • Wikitude
  • Wolfram
  • World Rugby
  • Worldwide Wrestling Entertainment (WWE) federation
  • Xerox
  • Xiaomi
  • Xloong
  • Xrhealth
  • Xzimg
  • Yangtze Memory
  • Zapworks
  • Zoom

For more information about this report visit https://www.researchandmarkets.com/r/j51ka1

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Research and Markets


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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

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