Global Metaverse in FMCG Market 2022-2026: Growing Number of New Start-ups and Rising Market Penetration in Developing Economies - ResearchAndMarkets.com
Global Metaverse in FMCG Market 2022-2026: Growing Number of New Start-ups and Rising Market Penetration in Developing Economies - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--The "Global Metaverse in FMCG Market 2022-2026" report has been added to ResearchAndMarkets.com's offering.
The metaverse in FMCG market is poised to grow by $ 2.11 bn during 2022-2026, accelerating at a CAGR of 21.8%.
This study identifies the strategic imperatives taken by FMCG players in metaverse market as one of the prime reasons driving the metaverse in FMCG market growth during the next few years. Also, the growing number of new start-ups and rising market penetration in developing economies will lead to sizable demand in the market.
The market is driven by the growing number of FMCG brands entering metaverse platform, growing investment in digital assets, and growing importance of AR and VR.
The report on the metaverse in FMCG market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The metaverse in FMCG market analysis includes the platform segment and geographic landscape.
The analyst's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading metaverse in FMCG market vendors that include Autodesk Inc., Decentraland, KINAHANS META, Matterport Inc., Meta Platforms Inc., NVIDIA Corp., and Unity Software Inc.
Also, the metaverse in FMCG market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
Key Topics Covered:
1 Executive Summary
1.1 Market overview
2 Market Landscape
2.1 Market ecosystem
3 Market Sizing
3.1 Market definition
3.2 Market segment analysis
3.3 Market size 2021
3.4 Market outlook: Forecast for 2021-2026
4 Five Forces Analysis
4.1 Five forces summary
4.2 Bargaining power of buyers
4.3 Bargaining power of suppliers
4.4 Threat of new entrants
4.5 Threat of substitutes
4.6 Threat of rivalry
4.7 Market condition
5 Market Segmentation by Platform
5.1 Market segments
5.2 Comparison by Platform
5.3 Computer - Market size and forecast 2021-2026
5.4 Mobile - Market size and forecast 2021-2026
5.5 Headset - Market size and forecast 2021-2026
5.6 Market opportunity by Platform
6 Customer Landscape
6.1 Customer landscape overview
7 Geographic Landscape
7.1 Geographic segmentation
7.2 Geographic comparison
8 Drivers, Challenges, and Trends
8.1 Market drivers
8.2 Market challenges
8.3 Impact of drivers and challenges
8.4 Market trends
9 Vendor Landscape
9.1 Overview
9.2 Vendor landscape
9.3 Landscape disruption
9.4 Industry risks
10 Vendor Analysis
10.1 Vendors covered
10.2 Market positioning of vendors
- Autodesk Inc.
- Decentraland
- KINAHANS META
- Matterport Inc.
- Meta Platforms Inc.
- NVIDIA Corp.
- Unity Software Inc.
For more information about this report visit https://www.researchandmarkets.com/r/gexwxo
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