-

Global Augmented Reality and Virtual Reality Market Report 2020: Trends, Forecast and Competitive Analysis 2013-2024 - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Augmented Reality and Virtual Reality Market Report: Trends, Forecast and Competitive Analysis" report has been added to ResearchAndMarkets.com's offering.

The augmented reality and virtual reality market is expected to grow with a CAGR of 33% from 2019 to 2024.

The future of the augmented reality and virtual reality market looks promising with opportunities in the consumer, commercial, enterprise, healthcare, aerospace & defense, and automotive industries. The major drivers for this market are increasing demand for AR devices in patient care management and medical training and education, growth in retail and e-commerce, and increasing interest of tech giants in the AR market.

Some of the augmented reality and virtual reality companies profiled in this report include Google , Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH, Magic Leap, Osterhout Design Group, and others.

Some of the features of Augmented Reality and Virtual Reality Market Report: Trends, Forecast, and Opportunity Analysis include:

  • Market size estimates: Augmented Reality and Virtual Reality market size estimation in terms of value ($M) shipment.
  • Trend and forecast analysis: Market trend (2013-2018) and forecast (2019-2024) by application, and end use industry.
  • Segmentation analysis: Market size by various segmentations such as by technology, device type, end use industry, and region.
  • Regional analysis: Augmented Reality and Virtual Reality market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth opportunities: Analysis on growth opportunities in different applications and regions for Augmented Reality and Virtual Reality in the Augmented Reality and Virtual Reality market.
  • Strategic analysis: This includes M&A, new product development, and competitive landscape for, Augmented Reality and Virtual Reality in the Augmented Reality and Virtual Reality market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

Key Topics Covered:

1 Executive Summary

2 Market Trends and Forecast Analysis from 2013 to 2024

2.1: Introduction, Background, and Classification

2.2: Supply Chain

2.3: Industry Drivers and Challenges

3 Market Trends and Forecast Analysis from 2013 to 2024

3.1: Macroeconomic Trends and Forecast

3.2: Global Augmented Reality and Virtual Reality Market: Trends and Forecast

3.3: Global Augmented Reality and Virtual Reality Market by Technology

3.3.1 Augmented Reality Market by Technology

3.3.1.1 Marker-Based Augmented Reality

3.3.1.1.1 Passive Marker

3.3.1.1.2 Active Marker

3.3.1.2 Markerless Augmented Reality

3.3.1.2.1 Model-Based Tracking

3.3.1.2.2 Image-Based Processing

3.3.2 Virtual Reality Market by Technology

3.3.2.1 Nonimmersive

3.3.2.2 Semi-and Fully Immersive

3.4: Global Augmented Reality and Virtual Reality Market by Device Type

3.4.1 Augmented Reality Market by Device Type

3.4.1.1 Head-Mounted Display (HMD)

3.4.1.2 Head-Up Display (HUD)

3.4.1.3 Handheld Device

3.4.2 Virtual Reality Market by Device Type

3.4.2.1 Head-Mounted Display (HMD)

3.4.2.2 Gesture-Tracking Device

3.4.2.3 Projector and Display Wall

3.5: Global Augmented Reality and Virtual Reality Market by End Use Industry

3.5.1 Augmented Reality Market, by End Use Industry

3.5.1.1 Consumer

3.5.1.1.1 Gaming

3.5.1.1.2 Sports and Entertainment

3.5.1.2 Commercial

3.5.1.3 Tourism and Sightseeing

3.5.1.4 E-Learning

3.5.1.5 Enterprise

3.5.1.6 Healthcare

3.5.1.7 Surgery

3.5.1.8 Aerospace and Defense

3.5.1.9 Energy

3.5.1.10 Automotive

3.5.1.11 Others

3.5.2 Virtual Reality Market by End Use Industry

3.5.2.1 Consumer

3.5.2.2 Commercial

3.5.2.3 Enterprise

3.5.2.4 Healthcare

4 Market Trends and Forecast Analysis by Region

5 Competitor Analysis

5.1 Product Portfolio Analysis

5.2 Market Share Analysis

5.3 Operational Integration

5.4 Geographical Reach

5.5 Porter's Five Forces Analysis

6 Growth Opportunities and Strategic Analysis

6.1 Growth Opportunity Analysis

6.1.1 Growth Opportunities for Global Augmented Reality and Virtual Reality Market by Technology

6.1.2 Growth Opportunities for Global Augmented Reality and Virtual Reality Market by Device Type

6.1.3 Growth Opportunities for Global Augmented Reality and Virtual Reality Market by End Use Industry

6.1.4 Growth Opportunities for Global Augmented Reality and Virtual Reality Market by Region

6.2 Emerging Trends in Global Augmented Reality and Virtual Reality Market

6.3 Strategic Analysis

6.3.1 New Product Development

6.3.2 Capacity Expansion of Global Augmented Reality and Virtual Reality Market

6.3.3 Mergers, Acquisitions and Joint Ventures in the Global Market

6.3.4 Certification and Licensing

7 Company Profiles of Leading Players

7.1 Google

7.2 Microsoft

7.3 Oculus VR (Facebook)

7.4 Sony

7.5 Samsung Electronics

7.6 HTC

7.7 PTC

7.8 Wikitude GmbH

7.9 Magic Leap

7.10 Osterhout Design Group

For more information about this report visit https://www.researchandmarkets.com/r/xdi2n4

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

Research and Markets


Release Versions

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

More News From Research and Markets

Asia Pacific Mining Industry Review 2025: Production by Country, Major Operating Mines, Major Exploration, and Development Projects - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Asia Pacific Mining Review 2025" report has been added to ResearchAndMarkets.com's offering. The report contains an overview of the Asia Pacific mining industry including key macroeconomic trends, commodity price, and operating environment across major and emerging mining markets. It provides detailed information on production by country, major operating mines, major exploration, and development projects. Asia Pacific is one of the world's leading mining regions, e...

Fitness Apps Strategic Business Report 2025-2030: Subscription-Based Apps and At-Home Workouts Drive the Global Market at 13.5% CAGR - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Fitness Apps - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering. The global fitness apps market is anticipated to surge from a valuation of US$12.1 billion in 2024 to US$25.8 billion by 2030, reflecting a CAGR of 13.5% from 2024 to 2030. This comprehensive analysis offers key insights into market dynamics, technological advancements, consumer preferences, and the competitive landscape, enabling informed business decisions in thi...

$8.9 Billion FSO & VLC/Li-Fi Market Sizing and Investment Insights Report 2025-2032: The Shift Towards Digital and Smart Building Ecosystems Has Accelerated Adoption Worldwide - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "FSO & VLC/Li-Fi Market - Global Forecast 2025-2032" report has been added to ResearchAndMarkets.com's offering. The FSO & VLC/Li-Fi Market is rapidly advancing, redefining high-capacity, secure data connectivity across industries through innovative optical wireless communication solutions. As organizations seek robust, electromagnetic interference-free alternatives to traditional radio frequency systems, this market offers new opportunities for digital tran...
Back to Newsroom