Global Affective Computing Market to 2026 - Featuring Affectiva, Apple and Elliptic Among Others - ResearchAndMarkets.com
Global Affective Computing Market to 2026 - Featuring Affectiva, Apple and Elliptic Among Others - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--The "Global Affective Computing Market Analysis 2020" report has been added to ResearchAndMarkets.com's offering.
The Global Affective Computing market is expected to reach $ 176.23 billion by 2026 growing at a CAGR of 35.4% from 2019 to 2026.
Affective computing is a combination of cognitive science, psychology, as well as, computer science that can envisage the emotional state of humans and delivers applicable responses to get a supportive result. This enables businesses including the e-commerce sector to improve their customer shopping experience and hence sell products efficiently. Further, it can also be used for online advertising as well as advertising kiosk to offer favourable advertisement as per the user's emotional state.
Affective computing comprises machine intelligence, big data, emotion analytics engine, and sensors including the camera and head up display among others to gather and scrutinize the customer emotion. Moreover, it also includes software for gesture recognition, speech and facial recognition, and neural analytics.
Factors such as technological advancements across the globe and rising need for socially intelligent artificial agents are driving the market growth. However, the high production cost of affective computing systems is hampering the market growth.
Based on component, the software segment is going to have a lucrative growth during the forecast period. The analytics software segment mainly comprises neural analytics and predictive analytics software, which include programming languages, such as R, Python, and SAS. These analytics software solutions are used to provide different results as per the requirement of users. Analytics software accounts for a major share in the analytics software industry, as it stores all the past data that are used in the analysis of different biological neural network segments and uses statistical time series analysis to provide results for different complex scenarios.
Companies Mentioned
- Affectiva
- Apple Inc
- Beyond Verbal Communication Ltd
- Cognitec Systems GmbH
- Elliptic Labs
- Eyesight Technologies Ltd
- Gesturetek
- Google Inc
- IBM Corporation
- Intel
- Microsoft Corporation
- Pyreos
- Qualcomm Inc
- SightCorp
- Sony Depthsensing Solutions
Key Questions Answered in this Report:
- How this market evolved since the year 2018
- Market size estimations, forecasts and CAGR for all the segments presented in the scope
- Key Market Developments and financials of the key players
- Opportunity Analysis for the new entrants
- SWOT Analysis of the key players
- Fastest growing markets analyzed during the forecast period
Key Topics Covered:
1 Market Synopsis
2 Research Outline
2.1 Research Snapshot
2.2 Research Methodology
2.3 Research Sources
2.3.1 Primary Research Sources
2.3.2 Secondary Research Sources
3 Market Dynamics
3.1 Drivers
3.2 Restraints
4 Market Environment
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global Affective Computing Market, By Deployment
5.1 Introduction
5.2 Cloud
5.3 On Premise
6 Global Affective Computing Market, By Organization Size
6.1 Introduction
6.2 Small & Medium Enterprises (SME's)
6.3 Large Enterprise
7 Global Affective Computing Market, By Component
7.1 Introduction
7.2 Software
7.3 Hardware
8 Global Affective Computing Market, By Hardware
8.1 Introduction
8.2 Cameras
8.3 Sensors
8.4 Storage Devices and Processors
9 Global Affective Computing Market, By Software
9.1 Introduction
9.2 Analytics Software
9.3 Enterprise Software
9.4 Facial Feature Extraction
9.5 Gesture Recognition
9.6 Speech Recognition
10 Global Affective Computing Market, By Technology
10.1 Introduction
10.2 Touchless
10.3 Touch-based
11 Global Affective Computing Market, By Application
11.1 Introduction
11.2 Distance Education
11.3 Hands-Free Computing
11.4 Internet Banking
11.5 Social Interfaces
11.6 Virtual Sales Assistant
12 Global Affective Computing Market, By End User
12.1 Introduction
12.2 Academia and Research
12.3 Automotive
12.4 Banking, Financial Services, and Insurance
12.5 Communication & Technology
12.6 Energy and Utility
12.7 Government and Defense
12.8 Healthcare and Life Sciences
12.9 Leisure & Hospitality
12.10 Manufacturing
12.11 Media and Entertainment
12.12 Public Sector
12.13 Retail and eCommerce
12.14 Transportation & Logistics
13 Global Affective Computing Market, By Geography
13.1 Introduction
13.2 North America
13.3 Europe
13.4 Asia Pacific
13.5 South America
13.6 Middle East & Africa
14 Strategic Benchmarking
15 Vendors Landscape
For more information about this report visit https://www.researchandmarkets.com/r/iv4fcq
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