-

Global Video Game Software Market Analysis Report 2020-30: COVID-19 Impact and Recovery Plans for the Industry - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Video Game Software Global Market Report 2020-30: COVID-19 Impact and Recovery" report has been added to ResearchAndMarkets.com's offering.

Asia Pacific was the largest region in the global video game software market, accounting for 50% of the market in 2019. North America was the second largest region accounting for 23% of the global video game software market. Africa was the smallest region in the global video game software market.

The video game software market consists of sales of video game software by entities that produce video game software, including businessses that are involved in design, documentation, installation and support services, producing and distributing video games. This also includes companies that are solely involved in designing and developing or in publishing only.

The global video game software market is expected to decline from $167.2 billion in 2019 to $166.4 billion in 2020 at a CAGR of -0.5%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 11% from 2021 and reach $223.2 billion in 2023.

This report provides strategists, marketers and senior management with the critical information they need to assess the global video game software market as it emerges from the Covid 19 shut down.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider video game software market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The video game software market section of the report gives context. It compares the video game software market with other segments of the software products market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, video game software indicators comparison.

Key Topics Covered:

1. Executive Summary

2. Report Structure

3. Video Game Software Market Characteristics

4. Video Game Software Market Product Analysis

5. Video Game Software Market Supply Chain

6. Video Game Software Market Customer Information

7. Video Game Software Market Trends And Strategies

8. Video Game Software Market Size And Growth

9. Video Game Software Market Regional Analysis

10. Video Game Software Market Segmentation

11. Video Game Software Market Segments

12. Video Game Software Market Metrics

13. Asia-Pacific Video Game Software Market

14. Western Europe Video Game Software Market

15. Eastern Europe Video Game Software Market

16. North America Video Game Software Market

17. South America Video Game Software Market

18. Middle East Video Game Software Market

19. Africa Video Game Software Market

20. Video Game Software Market Competitive Landscape

21. Key Mergers And Acquisitions In The Video Game Software Market

22. Market Background: Software Products Market

23. Recommendations

Companies Mentioned

  • Sony
  • Activision Blizzard
  • Microsoft
  • EA
  • Nintendo

For more information about this report visit https://www.researchandmarkets.com/r/c47kdp

About ResearchAndMarkets.com

ResearchAndMarkets.com is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

Research and Markets


Release Versions

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

More News From Research and Markets

AtriCure Inc (ATRC) Product Pipeline Analysis Report 2025: Portfolio Led by Isolator Synergy, AtriClip, Hybrid AF Therapy, and cryoICE cryoSPHERE Technologies - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "AtriCure Inc (ATRC) - Product Pipeline Analysis, 2025 Update" company profile has been added to ResearchAndMarkets.com's offering. This report is a source for data, analysis, and actionable intelligence on the company's portfolio of pipeline products. The report provides key information about the company, its major products and brands. AtriCure Inc (AtriCure) is a company specialising in the development and provision of medical technologies for the treatment of atr...

Conductive Polymers Market Research Report 2025, Profiles of Major Players - SABIC, Heraeus Group, DuPont, Covestro and Celanese - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Conductive Polymers Market" report has been added to ResearchAndMarkets.com's offering. The global market for conductive polymers is estimated to grow from $11.2 billion in 2025 and forecast to reach $17 billion by 2030, at a compound annual growth rate (CAGR) of 8.6% from 2025 through 2030. The conductive polymers market is undergoing an expansion phase, propelled by the convergence of advanced electronics demands, sustainable energy transitions and environmental,...

Gas and Steam Turbine Global Markets Report 2025-2030: Micro Steam Turbines, Ammonia-Fueled Systems, and Advanced Turbine Innovations Gain Momentum - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Gas and Steam Turbine: Global Markets" report has been added to ResearchAndMarkets.com's offering. The Gas and Steam Turbine Market was valued at USD 31 Billion in 2025, and is projected to reach USD 37.5 Billion by 2030, rising at a CAGR of 3.4%. This report analyzes the global market for gas and steam turbines by technology, capacity and end user for the gas turbines market and by cycle, capacity and sector for the steam turbines market. The report examines the t...
Back to Newsroom