REDMOND, Wash.--(BUSINESS WIRE)--Answering the nationwide call for digital learning among children, Nintendo worked with the San Francisco Public Library to host an event to teach kids about the basics of video game design. As technology evolves and becomes a larger part of everyday lives, schools and families are exploring new ways to introduce technology-inspired programs to teach children important skills like coding, programming and video game design. The Super Mario Maker game for the Wii U console, which launched in September to strong reviews and sales, focuses on the joy and creativity that goes into designing Super Mario Bros. levels using a variety of intuitive tools. This fun introduction to design is the perfect match for kids interested in learning more about how video game level design works.
The Super Mario Maker event took place on March 30 in The Mix at the San Francisco Public Library. Opening last summer, The Mix is a creative space on the Main Library Campus where kids and teens can create, learn, engage and share using all sorts of different tools, like state-of-the-art digital media, recording devices and computer equipment. The Mix allows kids of various ages to expand their imaginations, as well as their technology and literacy skills, by engaging in individual and group activities.
“Showing kids that video games are not just fun to play, but also fun to design, is very important to Nintendo,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “Using Super Mario Maker, our event at the San Francisco Public Library taught children creativity, collaboration and out-of-the-box thinking.”
“Technology is letting librarians engage with kids in new ways. At the San Francisco Public Library, a child might pick up a book, code on a laptop or sit down at a gaming console with a friend,” said Megan Anderson, Youth Centers Manager at the San Francisco Public Library. “Games like Super Mario Maker allow kids to take control of storytelling elements and game design and encourage them on the path from consumers to creators. The library is here to create those opportunities for all kids across the economic and technological divide.”
During the event, kids and their parents attended special workshops hosted by Nintendo game experts that introduced them to video game level design using the Super Mario Maker game. Kids were split into groups and given hands-on time with the game and shown the ins and outs of video game level design from Nintendo. During their workshops, the kids were encouraged to work together to design their own courses in the game, producing some remarkably creative results. One of the levels from the event can be downloaded by anyone who owns a Wii U system and Super Mario Maker by entering the following code in the game’s Course World: E02B-0000-020F-B9DA.* The course can also be found by visiting the Super Mario Maker Bookmark site. This site allows players to easily search for levels and see featured levels as well.
For more information about Super Mario Maker, visit http://supermariomaker.nintendo.com/. For more information about The Mix at the San Francisco Public Library, visit http://themixatsfpl.org/. Remember that Wii U features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu.
*An Internet connection is required to access and download levels.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.3 billion video games and more than 692 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.
Note to editors: Nintendo press materials are available at http://press.nintendo.com, a password-protected site. To obtain a login, please register on the site.