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Educational Equipment and Software Global Markets Report 2024: Sales for Figures, Estimates for 2024, Forecasts for 2025 and 2026 & CAGR Projections through 2029 - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Educational Equipment and Software: Global Markets" report has been added to ResearchAndMarkets.com's offering.

The Educational Equipment and Software Market was valued at USD 105.4 billion in 2024, and is expected to reach USD 187.9 billion by 2029, rising at a CAGR of 12.20%

This report provides an overview of the global educational equipment and software market and analyzes market trends. It includes an updated review of the educational equipment and software market's type and application segments. Using 2023 as the base year, the report provides estimated market data for 2024 through 2029, including revenue forecasts for type, application, and geographic region segments.

The educational equipment and software market incorporates a variety of tools and technologies designed to enhance teaching and learning. This market includes physical equipment such as computers, interactive whiteboards, and displays among others, as well as educational software solutions such as learning management systems (LMS) and enterprise resource planning (ERP), learning content management systems (LCMS), and many more.

Educational equipment and software are critical for modern education, offering ways to deliver content more effectively and engage students. They facilitate interactive learning, streamline administrative tasks, and provide access to a large amount of data and resources. From K-12 schools to higher education institutions or universities, these tools support various educational needs, from basic classroom activities to advanced research. They come in various forms, including hardware devices, software applications, and integrated systems.

Geographic segments include North America (i.e., U.S., Canada, Mexico), Europe (i.e., U.K., Germany, France, Spain, Rest of Europe), Asia-Pacific (i.e., Mainland China, Japan, South Korea, India, Rest of Asia-Pacific) and the Rest of the World (i.e., South America, Middle East and Africa). The report also focuses on emerging technologies and the vendor landscape. It concludes with profiles of the major players in the market.

The report includes:

  • Analyses of global market trends, with market revenue data (sales figures) for 2023, estimates for 2024, forecasts for 2025 and 2026, and projected CAGRs through 2029
  • Estimates of the market size and revenue forecasts for the global market for educational equipment and software, with market share analysis by type, application, and region
  • Discussions of the market dynamics, opportunities and challenges, as well as emerging technologies
  • Overview of the sustainability trends and ESG developments in the industry, with emphasis on the ESG practices followed by leading companies, their ESG ratings, and consumer attitudes
  • Competitive intelligence, including companies' market shares, recent M&A activity and venture funding
  • Profiles of the leading companies, including Alphabet Inc., Microsoft Corp., Apple Inc., Lenovo, and Dell Technologies Inc.

Educational Equipment and Software Global Market Company Profiles

  • 2U
  • Anthology Inc.
  • Apple Inc.
  • Articulate Global LLC.
  • Cisco Systems Inc.
  • Cornerstone
  • Coursera Inc.
  • D2L Corp.
  • Dell Inc.
  • Echo360
  • Google Inc. (Alphabet Inc.)
  • Hp Development Co. L.P.
  • Instructure Inc.
  • Intel Corp.
  • Lenovo
  • Microsoft
  • Oracle
  • Pearson

Key Attributes:

Report Attribute Details
No. of Pages 178
Forecast Period 2024 - 2029
Estimated Market Value (USD) in 2024 $105.4 Billion
Forecasted Market Value (USD) by 2029 $187.9 Billion
Compound Annual Growth Rate 12.2%
Regions Covered Global

Key Topics Covered:

Chapter 1 Executive Summary

  • Market Outlook
  • Scope of Report
  • Market Summary
  • Technological Advances and Applications
  • Market Dynamics and Growth Factors
  • Segmental Analysis
  • Regional Insights and Emerging Markets
  • Conclusion

Chapter 2 Market Overview

  • Current Market Scenario and Future Expectations
  • Macro-Economic Factors Analysis
  • Interest Rate-Related Risks
  • Foreign Currency Exchange
  • Geopolitical Tensions
  • Porter's Five Forces Analysis
  • Potential for New Entrants
  • Bargaining Power of Suppliers
  • Bargaining Power of Buyers
  • Ability of Customers to Find Substitutes
  • Competition in the Industry
  • Case Studies
  • Value Chain Analysis
  • Research and Development (R&D)
  • Design
  • Manufacturing/Production
  • Distribution
  • Implementation and Integration
  • Customer Support and Services
  • End-User Experience

Chapter 3 Market Dynamics

  • Overview
  • Market Drivers
  • Increasing Integration of AI and ML in Educational Tools
  • Rise of Gamification in Education Sector
  • Rapid Rise of Mobile Learning
  • Rising Awareness of Digital Literacy
  • Growing Impact of Social-Emotional Learning (SEL) Technologies on Education
  • Market Restraints
  • Increasing Concerns Over Data Privacy and Security
  • Lack of Digital Infrastructure in Underdeveloped and Rural Areas
  • Market Opportunities
  • Blockchain in Education
  • Integration of AR and VR in Education
  • Integration of Internet of Things (IoT) in Education

Chapter 4 Emerging Trends and Technologies

  • Overview
  • Emerging Trends
  • Growing Adoption of Flipped Classrooms
  • Growing Demand for Micro-Credentials
  • Virtual Whiteboards for Group Brainstorming and Problem-Solving
  • Emerging Technologies
  • AR and VR
  • Adaptive Learning
  • Regulatory Landscape
  • North America
  • Europe
  • Asia-Pacific
  • Patent Analysis
  • Patent Review by Year
  • Key Findings

Chapter 5 Market Segmentation Analysis

  • Market Breakdown by Type
  • Hardware
  • Content
  • Software
  • Market Breakdown by Application
  • K-12 Education
  • Universities
  • Others
  • Geographic Breakdown
  • Market Breakdown by Region
  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

Chapter 6 Competitive Intelligence

  • Key Players Market Ranking
  • Alphabet Inc. (Google Inc.)
  • Microsoft
  • Apple Inc.
  • Lenovo
  • Dell Inc.
  • Strategic Analysis

Chapter 7 Sustainability in Educational Equipment and Software Industry: An ESG Perspective

  • Key ESG Issues in Educational Equipment and Software Market
  • Key Environmental Issues
  • Social Responsibility
  • ESG Reporting and Corporate Transparency
  • ESG Performance Analysis
  • Current Status of ESG in the Educational Equipment and Software Market
  • Concluding Remarks

Chapter 8 Appendix

For more information about this report visit https://www.researchandmarkets.com/r/11ytro

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470
For U.S./ CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

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