Global Metaverse in E-commerce Markets Report 2022-2026: Market is Poised to Grow by $60.47 Billion, Accelerating at a CAGR of 36.47% - ResearchAndMarkets.com

DUBLIN--()--The "Global Metaverse in E-commerce Market 2022-2026" report has been added to ResearchAndMarkets.com's offering.

The metaverse in the e-commerce market is poised to grow by $60.47 bn during 2022-2026, accelerating at a CAGR of 36.47%.

This study identifies the highly personalized digital experience as one of the prime reasons driving the metaverse in e-commerce market growth during the next few years. Also, a highly interactive three-dimensional (3D) virtual world and growing internet penetration and implementation of 5G will lead to sizable demand in the market.

The market is driven by the growing popularity of AR technology, rising adoption of e-commerce, and product discovery and personalization.

The report on the metaverse in the e-commerce market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis of the current global market scenario, the latest trends and drivers, and the overall market environment. The metaverse in e-commerce market analysis includes platform segment and geographic landscape.

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading metaverse in e-commerce market vendors. Also, the metaverse in the e-commerce market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Key Topics Covered:

1 Executive Summary

1.1 Market overview

2 Market Landscape

2.1 Market ecosystem

3 Market Sizing

3.1 Market definition

3.2 Market segment analysis

3.3 Market size 2021

3.4 Market outlook: Forecast for 2021-2026

4 Five Forces Analysis

4.1 Five forces summary

4.2 Bargaining power of buyers

4.3 Bargaining power of suppliers

4.4 Threat of new entrants

4.5 Threat of substitutes

4.6 Threat of rivalry

4.7 Market condition

5 Market Segmentation by Platform

5.1 Market segments

5.2 Comparison by Platform

5.3 Computer - Market size and forecast 2021-2026

5.4 Mobile - Market size and forecast 2021-2026

5.5 Headset - Market size and forecast 2021-2026

5.6 Market opportunity by Platform

6 Customer Landscape

6.1 Customer landscape overview

7 Geographic Landscape

7.1 Geographic segmentation

7.2 Geographic comparison

8 Drivers, Challenges, and Trends

8.1 Market drivers

8.2 Market challenges

8.3 Impact of drivers and challenges

8.4 Market trends

9 Vendor Landscape

9.1 Overview

9.2 Vendor landscape

9.3 Landscape disruption

9.4 Industry risks

10 Vendor Analysis

10.1 Vendors covered

10.2 Market positioning of vendors

  • Adobe Inc.
  • Alibaba Group Holding Ltd.
  • Amazon.com Inc.
  • Autodesk Inc.
  • Block Inc.
  • Dealskart Online Services Pvt. Ltd.
  • Epic Games Inc.
  • Matterport Inc.
  • Meta Platforms Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Roblox Corp
  • Salesforce.com Inc.
  • SAP SE
  • Shopify Inc.
  • Unity Software Inc.

For more information about this report visit https://www.researchandmarkets.com/r/8g7zgp

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900