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AR and VR Display Market with COVID-19 Impact Analysis by Device Type, Technology, Display Technology, Application and Geography - Global Forecast to 2026 - ResearchAndMarkets.com

DUBLIN--(BUSINESS WIRE)--The "Global AR and VR Display Market with COVID-19 Impact Analysis by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology (AR, VR), Display Technology (LCD, OLED, Micro-LED, DLP, LCoS), Application, and Geography - Forecast to 2026" report has been added to ResearchAndMarkets.com's offering.

The global AR and VR display market size was valued at USD 994 million in 2021 and is projected to reach USD 5,102 million by 2026. It is expected to grow at a CAGR of 38.7% during the forecast period.

Growing adoption of AR and VR devices in various applications, increasing demand for OLED displays in AR and VR devices, growing adoption of AR and VR HMDs in different industries, and adoption of AR and VR devices in gaming industry are the key driving factors for the AR and VR display market. However, development of widescreen alternatives and limited availability of relevant content hampering the growth of the market.

HMDs to witness a higher CAGR during the forecast period

The use of AR HMDs for enterprise and healthcare applications will be the major factor driving the growth of the market in the next 5 years. AR HMDs are used in different applications, including consumer, commercial, enterprise, aerospace & defense, automotive, and healthcare.

The use of AR HMDs in retail would drive the market growth for AR HMDs for commercial applications. The increasing number of local manufacturers and the growing adoption of VR HMDs in APAC are among the major factors for the high estimated growth of VR HMDs in APAC.

Local vendors have been promoting their products at a lower price than the tech giants that have entered this space with high-end products. Though per unit cost of products is low in this region, the high sales volume of these products in the region will lead APAC to be the major shareholder of the market during the forecast period.

Consumer application to account the largest share of the VR display market during the forecast period

The consumer application held the largest size of the VR display market in 2020. The introduction of VR in consumer technologies has led to the launch of many innovative products in the market. Moreover, continuous decline in the cost of VR devices, software developments, and relevant content developments are driving the market for VR.

The growing use of VR HMDs for gaming will propel the market for consumer applications. Virtual reality technology offers remarkable visual effects when used in gaming and sports broadcasts.

The demand for head-mounted displays is high in consumer applications because of their use in gaming and sports & entertainment. Samsung Gear VR, Oculus Rift, PlayStation VR, and HTC Vive are among the popular HMDs that are used in various consumer applications.

APAC to account the largest share during 2021-2026

The VR display market growth in APAC is driven by countries such as China, Japan, and South Korea due to the presence of major display manufacturers, growing consumer demand, and decreasing price of VR devices. Owing to the presence of a number of display panel manufacturers in the region, the adoption of the latest display technologies is high in APAC.

The use of VR displays in APAC is expected to grow in healthcare, commercial, and enterprise verticals. The commercial and enterprise verticals in APAC have adopted these displays at large owing to the easy availability of VR devices in the region.

In-depth interviews have been conducted with chief executive officers (CEOs), marketing directors, other innovation and technology directors, and executives from various key organizations operating in the AR and VR display marketplace.

Market Dynamics

Drivers

  • Growing Adoption of AR and VR Devices in Various Applications
  • Increasing Demand for OLED Displays in AR and VR Devices
  • Growing Adoption of AR and VR HMDs in Different Industries
  • Adoption of AR and VR Devices in Gaming Industry

Restraints

  • Development of Widescreen Alternatives
  • Limited Availability of Relevant Content

Opportunities

  • Growing Demand for AR and VR Devices Post COVID-19 Outbreak
  • Rising Investments in AR and VR Ecosystem
  • Rising Technological Advancements and Growing Use of Microdisplays in AR and VR Devices
  • Surging Adoption of AR Technology for Enterprise Applications

Challenges

  • Display Latency and Limited Field of View
  • Complex Processes Involved in Manufacturing AR and VR Displays
  • Developing User-Friendly AR/VR Systems

Companies Mentioned

  • AU Optronics (AUO)
  • Barco
  • BOE Technology
  • Creal
  • eMagin Corporation
  • Everdisplay Optronics
  • Himax Technologies
  • Holoeye Photonics
  • Innolux Corporation
  • Japan Display (JDI)
  • Jasper Display Corp. (JDC)
  • Kopin Corporation
  • LG Display
  • New Vision Display (NVD)
  • Panasonic
  • Plessey
  • Raontech
  • Samsung Electronics
  • Seiko Epson
  • Sony
  • Syndiant
  • Tianma Microelectronics
  • Truly International
  • Universal Display Corporation
  • Yunnan Olightek Opto-Electronic Technology

For more information about this report visit https://www.researchandmarkets.com/r/g9tqf1

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press@researchandmarkets.com
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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

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