DUBLIN--(BUSINESS WIRE)--The "Affective Computing - Global Market Outlook (2018-2027)" report has been added to ResearchAndMarkets.com's offering.
The Global Affective Computing Market accounted for $17.06 billion in 2018 and is expected to reach $182.21 billion by 2027 growing at a CAGR of 30.1% during the forecast period.
Rising need for socially intelligent artificial agents and growing need for telehealth-related affective computing solutions are some of the factors fuelling the market growth. However, high production cost of affective computing systems is restricting the market growth.
Affective computing aspires to reduce the space between human emotions and machines by developing computational systems that make out, response, and express emotions. Computer scientists and major players in the market are tending toward putting more efforts on sentimental computing to develop a highly intelligent computing system, which enriches the proactive and intelligent human machine interaction.
Based on the End User, the healthcare & life sciences segment is anticipated to register lucrative growth over the forecast period due to technology plays a vital role in the field of medical emergency and healthcare. The technology is a boon to the area of health science, which is now available for detecting the pain felt by people who are unable to express. It is ubiquitously understood that emotions and health have interrelation.
By Geography, North America is having a huge demand due to rising internet penetration and increasing adoption of cloud-based and IoT applications across verticals. Countries in North America are well-established economies, which enable investments in advanced technologies.
What the report offers:
- Market share assessments for the regional and country level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2017, 2018, 2019, 2023 and 2027
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic analysis: Drivers and Constraints, Product/Technology Analysis, Porter's five forces analysis, SWOT analysis etc.
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
Key Topics Covered:
1 Executive Summary
2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions
3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 Application Analysis
3.8 End User Analysis
3.9 Emerging Markets
3.10 Futuristic Market Scenario
4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry
5 Global Affective Computing Market, By Component
5.1 Introduction
5.2 Hardware
5.2.1 Storage Devices and Processors
5.2.2 Sensors
5.2.3 Cameras
5.2.4 Other Hardware
5.3 Software
5.3.1 Gesture Recognition
5.3.2 Speech Recognition
5.3.3 Analytics Software
5.3.4 Facial Feature Extraction
5.3.5 Enterprise Software
6 Global Affective Computing Market, By Technology
6.1 Introduction
6.2 Visual Aesthetics
6.3 Galvanic Skin Response
6.4 Facial Electromyography
6.5 Facial Effect Detection
6.6 Emotional Speech
6.7 Body Gestures
6.8 Blood Volume Pulse
7 Global Affective Computing Market, By Deployment
7.1 Introduction
7.2 On Premise
7.3 Cloud
8 Global Affective Computing Market, By Organization Size
8.1 Introduction
8.2 Large Enterprise
8.3 Small & Medium Enterprises (SME's)
9 Global Affective Computing Market, By Application
9.1 Introduction
9.2 Virtual Sales Assistant
9.3 Social Interfaces
9.4 Internet Banking
9.5 Hands-Free Computing
9.6 Distance Education
10 Global Affective Computing Market, By End User
10.1 Introduction
10.2 Media and Entertainment
10.3 Government and Defense
10.4 Academia and Research
10.5 Healthcare and Life Sciences
10.6 IT and Telecom
10.7 Automotive
10.8 Banking, Financial Services, and Insurance
10.9 Retail and eCommerce
10.10 Manufacturing
10.11 Energy and Utility
10.12 Other End Users
11 Global Affective Computing Market, By Geography
11.1 Introduction
11.2 North America
11.3 Europe
11.4 Asia Pacific
11.5 South America
11.6 Middle East & Africa
12 Key Developments
12.1 Agreements, Partnerships, Collaborations and Joint Ventures
12.2 Acquisitions & Mergers
12.3 New Product Launch
12.4 Expansions
12.5 Other Key Strategies
13 Company Profiling
13.1 Sony Depthsensing Solutions
13.2 Sightcorp
13.3 Qualcomm
13.4 Pyreos
13.5 Pointgrab
13.6 Nviso
13.7 Microsoft
13.8 Kairos
13.9 Intel
13.10 IBM
13.11 Google
13.12 Gesturetek
13.13 Eyesight Technologies
13.14 Elliptic Labs
13.15 Crowdemotion
13.16 Cognitec Systems
13.17 Beyond Verbal
13.18 Apple
13.19 Affectiva
For more information about this report visit https://www.researchandmarkets.com/r/bd7h1x