DUBLIN--(BUSINESS WIRE)--The "Global Amusement Park Market 2018-2022" report has been added to ResearchAndMarkets.com's offering.
TheGlobal Amusement Park Market will register a CAGR of 8.2% by 2022. However, the market's year on year growth rate will gradually decrease over the next few years.
Global Amusement Park Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. To calculate the market size, the report considers the revenue generated from various sources including tickets, hospitality, merchandising, and others.
According to the report, one driver influencing this market is the increase in international tourism expenditure. The tourism industry offers advantages such as revenue regeneration and job opportunities. One trend affecting this market is the rising adoption of mobile-ticketing apps. The introduction of mobile-ticketing apps is an innovative way of tracking the consumers' preferences, behaviour, and their purchasing patterns.
Further, the report states that one challenge affecting this market is the risks associated with amusement parks. Amusement parks are great sources of entertainment and offer unique, thrilling, experiences to consumers.
Key vendors
- Cedar Fair Entertainment Company
- Comcast
- The Walt Disney Company
- Merlin Entertainments
- SeaWorld Parks & Entertainment
Key Topics Covered:
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: MARKET LANDSCAPE
PART 05: MARKET SIZING 2017-2022
PART 06: FIVE FORCES ANALYSIS
PART 07: MARKET SEGMENTATION BY SOURCES OF REVENUE
- Comparison by sources of revenue
- Tickets
- Hospitality
-
Merchandising
- Others
- Market opportunity by sources of revenue
PART 08: CUSTOMER LANDSCAPE
PART 09: REGIONAL LANDSCAPE
- Geographical Segmentation
- Regional comparison
- Market opportunity
PART 10: DECISION FRAMEWORK
PART 11: DRIVERS AND CHALLENGES
PART 12: MARKET TRENDS
- Rise in popularity of IoT-enabled theme parks
- Rising adoption of mobile-ticketing apps
- Introduction of virtual theme parks
PART 13: VENDOR LANDSCAPE
- Overview
- Landscape disruption
- Competitive scenario
PART 14: VENDOR ANALYSIS
- Vendors covered
- Vendor classification
-
Market positioning of vendors
For more information about this report visit https://www.researchandmarkets.com/research/wmzc9q/global_amusement?w=4