DUBLIN--(BUSINESS WIRE)--The "Global Esports Market: Size, Trends & Forecasts (2018-2022) Edition" report has been added to ResearchAndMarkets.com's offering.
Global esports market is expected to increase with steady growth rates during the forecasted period 2018-2022. Global esports market is supported by various growth drivers, such as, large prize events, increasing esports popularity among youngsters, hypnotic gaming experience: VR market etc.
Still, the market faces certain hindrances and challenges, such as, weakness in smartphone games, games containing violent contents, net neutrality etc. Few trends of the market are social media providing live video platform, inclusion of esports in Asian games, expanding esports focused games etc.
Key Topics Covered
1. Executive Summary
2.1 Sports: An Overview
2.2 Esports: An Overview
3. Market Analysis
3.1 Global Sports Market Analysis
3.2 Global Esports Market Analysis
3.3 Global Esports Market: Viewers Analysis
3.4 Global Esports Market: Segment Analysis
4. Regional Analysis
4.1 North America Esports Market Analysis
4.2 Europe Esports Market Analysis
4.3 Asia Esports Market Analysis
5. Competitive Landscape
5.1 Global Esports Market Players by Product Comparison
5.2 Global Esports Market Players by Tournament Prize Money
5.3 Global Esports Market Players by Number of Tournaments
5.4 Global Top 10 Grossing Esports Games
6. Company Profiles
6.1 Valve Corporation
6.2 Activision Blizzard
6.3 Nintendo Co. Ltd.
6.4 Tencent Holdings Limited
For more information about this report visit https://www.researchandmarkets.com/research/ddqp9r/global_esports?w=4