Brain Games: NEOFECT’s Cognitive Rehabilitation Therapy Combats Dementia, Stroke

RAPAEL ComCog now available in the U.S.

SAN FRANCISCO--()--NEOFECT, a medtech company that designs gamified rehabilitation training solutions for patients with neurological and musculoskeletal conditions, is bringing its digital cognitive rehabilitation therapy, RAPAEL ComCog, to the U.S. The software, which is already available in South Korea, enhances memory and response, and seeks to prevent cognitive decline through games. It’s designed for patients recovering from or living with Alzheimer's disease, dementia, stroke, cerebral palsy, and other neurological conditions.

“Repetitive exercises are an integral part of cognitive rehabilitation for brain injuries, but patients find it hard to stay motivated when they’re doing the same boring activities over and over,” said Scott Kim, co-founder and CEO of NEOFECT USA. “ComCog combats patient fatigue with fun, engaging games and instantaneous feedback.”

RAPAEL ComCog includes 20 games that engage patients in activities to hone attention and promote memory training. RAPAEL ComCog tracks, measures, and analyzes performance, including total activity time, reaction time, and accuracy so patients and physicians can objectively monitor improvement throughout treatment.

Games like “Making Calls” exercise a patient’s memory by recalling numbers dialed on a phone. The higher the level, the more numbers patients must memorize and dial back in the correct order. Other games like “Finding a Different Rabbit” encourage patients to pay close attention and quickly spot differences – facial expression, color, etc. -- in one of the four to eight rabbits on screen. The games provide instant auditory and visual feedback to encourage patients to play more and improve their score, as well as a complete performance evaluation upon completion.

Patients using RAPAEL ComCog connect via an Android tablet that’s intuitive and easy to use. Built-in Adaptive Level Control automatically adjusts the game difficulty depending on the patient’s performance. For example, if a game is too difficult the algorithm makes the level easier to motivate and encourage patients to continue training. If the patient is performing well the solution automatically increases difficulty and adds new challenges like different colors to identify or more numbers to remember. Therapists can also manually adjust the program and guide patients on optimal training.

RAPAEL ComCog has been used by more than 200 hospitals over the past 15 years in South Korea, and is now available in the U.S.

For more information about RAPAEL ComCog, please visit www.neofect.com.

About NEOFECT

Korean-American health tech startup NEOFECT was founded in 2010 to create an environment where stroke survivors, doctors, and therapists can objectively evaluate the results of patient rehabilitation. Fun, game-based rehabilitation exercises motivate patients while simultaneously providing actionable, quantifiable data to medical professionals.

NEOFECT uses the latest technological innovations to design affordable and easy-to-use devices for rehabilitation training available anytime, anywhere, like its flagship product, the RAPAEL Smart Glove for Home. www.neofect.com.

Contacts

Gregory FCA for NEOFECT
Katie Johnston, 610-228-2248
katiej@gregoryfca.com

Contacts

Gregory FCA for NEOFECT
Katie Johnston, 610-228-2248
katiej@gregoryfca.com