Education Apps Market Analysis Highlights the Impact of COVID-19 (2020-2024) | Growing Demand for STEM-based Apps to boost the Market Growth | Technavio

LONDON--()--Technavio has been monitoring the education apps market and it is poised to grow by USD 46.88 billion during 2020-2024, progressing at a CAGR of about 26% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

Although the COVID-19 pandemic continues to transform the growth of various industries, the immediate impact of the outbreak is varied. While a few industries will register a drop in demand, numerous others will continue to remain unscathed and show promising growth opportunities. Technavio’s in-depth research has all your needs covered as our research reports include all foreseeable market scenarios, including pre- & post-COVID-19 analysis. Download a Free Sample Report on COVID-19 Impacts

Frequently Asked Questions-

  • Based on segmentation by end-user, which is the leading segment in the market?
  • The higher education segment is expected to be the leading segment in the global market during the forecast period.
  • What is the major trend in the market?
  • Rising demand for game-based learning is one of the major trends of the market.
  • At what rate is the market projected to grow?
  • Growing at a CAGR of about 26%, the incremental growth of the market is anticipated to be USD 46.88 billion.
  • Who are the top players in the market?
  • Age of Learning Inc., Alphabet Inc., Duolingo Inc., Edmodo Inc., edX Inc., Lumos Labs Inc., MyScript, Quizlet Inc., Rosetta Stone Ltd., and WizIQ Inc. are some of the major market participants.
  • What are the key market drivers and challenges?
  • Growing demand for STEM-based apps and rising demand for game-based learning are the major factors driving the market. However, the data security restraints the market growth.

The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. Age of Learning Inc., Alphabet Inc., Duolingo Inc., Edmodo Inc., edX Inc., Lumos Labs Inc., MyScript, Quizlet Inc., Rosetta Stone Ltd., and WizIQ Inc. are some of the major market participants. The growing demand for STEM-based apps will offer immense growth opportunities. To make most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

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Technavio's custom research reports offer detailed insights on the impact of COVID-19 at an industry level, a regional level, and subsequent supply chain operations. This customized report will also help clients keep up with new product launches in direct & indirect COVID-19 related markets, upcoming vaccines and pipeline analysis, and significant developments in vendor operations and government regulations.

Education Apps Market 2020-2024: Segmentation

Education Apps Market is segmented as below:

  • End-user
    • Higher Education
    • Pre-K-12
  • Geographic Landscape
    • APAC
    • Europe
    • North America
    • South America
    • MEA

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Education Apps Market 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The education apps market report covers the following areas:

  • Education Apps Market Size
  • Education Apps Market Trends
  • Education Apps Market Analysis

This study identifies the rising demand for game-based learning as one of the prime reasons driving the education apps market growth during the next few years.

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio’s in-depth research has direct and indirect COVID-19 impacted market research reports.

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Education Apps Market 2020-2024: Key Highlights

  • CAGR of the market during the forecast period 2020-2024
  • Detailed information on factors that will assist education apps market growth during the next five years
  • Estimation of the education apps market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the education apps market
  • Analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of education apps market vendors

Table of Contents:

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five Forces Summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by End-user

  • Market segments
  • Comparison by End user placement
  • Higher education - Market size and forecast 2019-2024
  • Pre K-12 - Market size and forecast 2019-2024
  • Market opportunity by End user
  • Customer landscape
  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • North America - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher-priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Age of Learning, Inc.
  • Alphabet Inc.
  • Duolingo Inc.
  • Edmodo Inc.
  • edX Inc.
  • Lumos Labs, Inc.
  • MyScript
  • Quizlet Inc.
  • Rosetta Stone Ltd.
  • WizIQ Inc.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

     

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Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

Release Summary

The Global Education Apps Market will grow by USD 46.88 bn during 2020-2024

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/