Global Metaverse Market Report 2022-2026: Market is Poised to Grow by $677.98 Billion, Decelerating at a CAGR of 33.26% - Emerge of VR Gaming on Metaverse and Investments in New Start-Ups - ResearchAndMarkets.com

DUBLIN--()--The "Global Metaverse Market 2022-2026" report has been added to ResearchAndMarkets.com's offering.

The metaverse market is poised to grow by $677.98 bn during 2022-2026 decelerating at a CAGR of 33.26%

This study identifies the growing number of product launches as one of the prime reasons driving the metaverse market growth during the next few years. Also, emerge of VR gaming on metaverse and investments in new start-ups will lead to sizable demand in the market.

The market is driven by the increasing demand for AR and VR technology, growing internet penetration and implementation of 5G, and introduction of digital assets in metaverse.

The report on the metaverse market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The metaverse market analysis includes the device segment and geographic landscape.

The publisher's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading metaverse market vendors. Also, the metaverse market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Key Topics Covered:

1 Executive Summary

1.1 Market overview

2 Market Landscape

2.1 Market ecosystem

3 Market Sizing

3.1 Market definition

3.2 Market segment analysis

3.3 Market size 2021

3.4 Market outlook: Forecast for 2021-2026

4 Five Forces Analysis

4.1 Five forces summary

4.2 Bargaining power of buyers

4.3 Bargaining power of suppliers

4.4 Threat of new entrants

4.5 Threat of substitutes

4.6 Threat of rivalry

4.7 Market condition

5 Market Segmentation by Device

5.1 Market segments

5.2 Comparison by Device

5.3 VR and AR devices - Market size and forecast 2021-2026

5.4 Computing devices - Market size and forecast 2021-2026

5.5 Market opportunity by Device

6 Customer Landscape

6.1 Customer landscape overview

7 Geographic Landscape

7.1 Geographic segmentation

7.2 Geographic comparison

7.3 North America - Market size and forecast 2021-2026

7.4 Europe - Market size and forecast 2021-2026

7.5 APAC - Market size and forecast 2021-2026

7.6 South America - Market size and forecast 2021-2026

7.7 Middle East and Africa - Market size and forecast 2021-2026

7.8 US - Market size and forecast 2021-2026

7.9 China - Market size and forecast 2021-2026

7.10 Germany - Market size and forecast 2021-2026

7.11 UK - Market size and forecast 2021-2026

7.12 Canada - Market size and forecast 2021-2026

7.13 Market opportunity By Geographical Landscape

8 Drivers, Challenges, and Trends

8.1 Market drivers

8.2 Market challenges

8.3 Impact of drivers and challenges

8.4 Market trends

9 Vendor Landscape

9.1 Overview

9.2 Vendor landscape

9.3 Landscape disruption

9.4 Industry risks

10 Vendor Analysis

  • Accenture Plc
  • Active Theory LLC
  • Animoca Brands Corp. Ltd
  • ByteDance Ltd.
  • Decentraland Foundation
  • Devden Creative Solutions Pvt. Ltd
  • Epic Games Inc.
  • GoMeta Inc.
  • Infosys Ltd.
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corp.
  • Mobiloitte Technologies
  • NexTech AR Solutions Corp.
  • NVIDIA Corp.
  • Queppelin
  • Roblox Corp
  • Tencent Holdings Ltd.
  • Unity Software Inc.
  • Wilkins Avenue AR

For more information about this report visit https://www.researchandmarkets.com/r/l704vc

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com

For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900