North America Affective Computing Market to 2026 - by Component, Technology, End-user and Country - ResearchAndMarkets.com

DUBLIN--()--The "North America Affective Computing Market by Component, by Technology, by End User, by Country, Industry Analysis and Forecast, 2020 - 2026" report has been added to ResearchAndMarkets.com's offering.

The North America Affective Computing Market is expected to witness market growth of 34.5% CAGR during the forecast period (2020-2026).

Affective computing assists in recognizing human feelings and investigating the human dynamic decision-making procedure through different human boundaries, for example, voice, pulse, and expressions. Film making organizations have already been utilizing algorithms, for example, Factorized Variational Autoencoders (FVAEs) to measure crowd reactions to various characters in movies. Computer video games are being created to offer gamers a better gaming experience by understanding gamers' feelings while playing games. Such enhanced use of the innovation is anticipated to open new development doors for the market over the forecast period.

The capability to utilize Affective computing to create feelings for treating autism-based diseases is another factor expected to drive the development of the market. The growing demand for consumer electronics and IoT-based devices combined with the advancing needs for ease and comfort in product utilization is additionally expected to support the development of the market. The developing awareness toward proper cleanliness in the wake of the COVID-19 pandemic episode is similarly expected to debilitate physical contact and rather empower the utilization of facial recognition, and gesture recognition, among different strategies, in this manner driving the market development.

Cameras are introduced at commercial offices, government structures, and other public and open places and can take a vital job in affective computing solutions. The rising stakeholder and strategy support for seeking after smart city initiatives and the ensuing interest for urban surveillance technologies and cutting-edge technologies for video surveillance frameworks are anticipated to open rewarding opportunities for the development of the cameras fragment. The developing worries over open public safety and security, expanding adoption of IP cameras, and the increasing adoption of spy cameras by law implementation organizations likewise look good for the development of the cameras section. Continued adoption of the most recent technologies, for example, IoT, AI, big data, and deep learning in video surveillance frameworks is additionally anticipated to open new doors for the vendors working in the market.

Companies Profiled

  • IBM Corporation
  • Microsoft Corporation
  • Google, Inc.
  • Apple, Inc.
  • Qualcomm, Inc.
  • Elliptic Laboratories A/S
  • Congnitec Systems GmbH
  • GestureTek, Inc.
  • Eyesight Technologies Ltd.
  • Vocalis Health

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Key Topics Covered:

Chapter 1. Market Scope & Methodology

Chapter 2. Market Overview

2.1 Introduction

2.1.1 Overview

2.1.2 Executive Summary

2.1.3 Market Composition and Scenario

2.2 Key Factors Impacting the Market

2.2.1 Market Drivers

2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global

3.1 Cardinal Matrix

3.2 Recent Industry Wide Strategic Developments

3.2.1 Partnerships, Collaborations and Agreements

3.2.2 Product Launches and Product Expansions

3.2.3 Mergers & Acquisitions

3.3 Top Winning Strategies

3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)

3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, May - 2020, Jun) Leading Players

Chapter 4. North America Affective Computing Market by Component

4.1 North America Affective Computing Software Market by Country

4.2 North America Affective Computing Market by Software Type

4.2.1 North America Speech Recognition Affective Computing Market by Country

4.2.2 North America Enterprise Software Affective Computing Market by Country

4.2.3 North America Face Recognition Affective Computing Market by Country

4.2.4 North America Analytics Software Affective Computing Market by Country

4.2.5 North America Other Software Type Affective Computing Market by Country

4.3 North America Affective Computing Hardware Market by Country

4.4 North America Affective Computing Market by Hardware Type

4.4.1 North America Affective Computing Sensors Market by Country

4.4.2 North America Affective Computing Storage Devices & Processors Market by Country

4.4.3 North America Affective Computing Cameras & Others Market by Country

Chapter 5. North America Affective Computing Market by Technology

5.1 North America Touch Based Affective Computing Market by Country

5.1.1 North America Touchless Affective Computing Market by Country

Chapter 6. North America Affective Computing Market by End Use

6.1 North America Healthcare Affective Computing Market by Country

6.2 North America Media & Entertainment Affective Computing Market by Country

6.3 North America BFSI Affective Computing Market by Country

6.4 North America Automotive Affective Computing Market by Country

6.5 North America IT & Telecom Affective Computing Market by Country

6.6 North America Retail & E-commerce Affective Computing Market by Country

6.7 North America Others Affective Computing Market by Country

Chapter 7. North America Affective Computing Market by Country

7.1 US Affective Computing Market

7.2 Canada Affective Computing Market

7.3 Mexico Affective Computing Market

7.4 Rest of North America Affective Computing Market

Chapter 8. Company Profiles

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900