LOS ANGELES--(BUSINESS WIRE)--Two Bit Circus has been creating unexpected social experiences both in-person and online for over a decade. During the pandemic, they intensified their focus on entertaining audiences at home. Today, the company is making their interactive REMOTE game show platform available to brands as a fun and unique way to engage and entertain fans online.
REMOTE White Label game shows are hosted live by world-class entertainers over streaming video, distilling the best of TV's most successful game shows, reimagined for at-home play. The shows are endlessly customizable, making REMOTE White Label a unique experiential marketing solution.
"We’re focused on live-hosted game shows because we're all missing that human connection of in-person, social play," said Brent Bushnell, CEO and Roustabout of Two Bit Circus. "Running an interactive, live-streamed game can seem daunting, but now we have simple tools to enable brands to customize and execute their own activations. Whether we provide the on-screen talent or you do, your audience will be engaged like none other."
From sports franchises to ad agencies, educational institutions and conferences, Two Bit Circus has already hosted REMOTE White Label activations for many organizations. Attractions media company Blooloop closed out their latest conference with a REMOTE White Label show, hosting 200+ players across 15 different countries. AIGA Design Conference uses REMOTE White Label to host Game Night Happy Hours. The LA Tourism Board customizes show content to engage event planners across the country — educating players with city-focused trivia while making them laugh. Customers including Grindr, Hasbro, Scopley, and USC have used REMOTE to bring people together for virtual events, award shows, or just to spark new connections.
Two Bit Circus signed Main Event, a family entertainment center company with 44 locations across the US, as their largest REMOTE White Label customer. Main Event will be providing REMOTE to their customers across the country (more info found here).
"Entertainment today comes in many forms," said Eric Gradman CTO and Mad Inventor of Two Bit Circus. "You can fly in VR, play a video game, watch other people play video games, or surf Twitter endlessly. And yet, game shows still delight audiences worldwide. That's because they're the perfect mix of passive entertainment and active engagement. Oh, and they're super fun."
Location-based entertainment companies like so many others have faced extreme challenges throughout 2020. Undaunted, the Two Bit Circus crew continues to bring people together to play wherever they are. For any organization likewise struggling to engage a dispersed audience, Two Bit Circus is pleased to offer REMOTE White Label: a versatile technology platform and world-class fun.
To find out more about Two Bit Circus REMOTE, or to explore the new White Label Solution, visit: www.twobitcircus.com/events
About Two Bit Circus
Based in Los Angeles, Two Bit Circus is an award-winning community of entertainment and engineering enthusiasts who combine a love of technology with [mad] invention in pursuit of the future of fun. Named by Fast Company as one of the most innovative game companies of 2020, and recipient of TripAdvisors’ Traveler’s Choice Award, rated in the top 10% of attractions worldwide, Two Bit Circus is opening the world’s first network of Micro-Amusement Parks. These one-acre entertainment complexes fuse the latest interactive technology with the wonder and spectacle of a classic circus and carnival. The parks are a platform to showcase best-in-class interactive entertainment from all over the world, and are filled with unexpected social experiences that bring people together elbow-to-elbow to play, eat, drink, and generally experience life at the highest resolution.
Designed for maximum social impact, Two Bit Circus supports a parallel 501(c)(3) nonprofit organization, Two Bit Circus Foundation. Its mission is to cultivate the next generation of inventors, advance environmental stewardship, and spur community engagement by providing schools and youth of all means with access to hands-on STEAM learning, modern maker tools, and upcycled materials.
For more information, visit www.twobitcircus.com or follow @TwoBitCircus and #TwoBitCircus