Global Virtual Reality Market in the Education Sector 2018-2022| VR Hardware Segment Dominates the Global Market| Technavio

According to the latest market research report released by Technavio, the global virtual reality market in the education sector is expected to accelerate at a CAGR of more than 59% until 2022. (Graphic: Business Wire)

LONDON--()--According to the latest market research report released by Technavio, the global virtual reality market in the education sector is expected to accelerate at a CAGR of more than 59% during the forecast period. The increased affordability of VR gear is one of the key factors triggering the growth of the market.

This research report titled ‘Global Virtual Reality Market in the Education Sector 2018-2022’ provides an in-depth analysis of the market in terms of revenue and emerging market trends. It also includes an up-to-date analysis and forecasts for various market segments and all geographical regions.

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The market research analysis categorizes the global virtual reality market in the education sector into the following products:

  • VR Hardware
  • VR Content

In 2017, the VR hardware segment accounted for more than 59% of the global market. The growth of the market can be attributed to the increasing affordability of VR headsets and VR hardware.

Global virtual reality market in the education sector: Top emerging trend

The increasing number of social VR spaces is an emerging trend in this market space. Considering the criticality of the isolation faced by an individual in a VR and the possibility of developing motion sickness, many VR vendors are increasingly opting for VR spaces. Major vendors such as Microsoft and Facebook are increasingly emphasizing on the incorporation of virtual spaces. Microsoft, through its AltspaceVR, provides various avatars and supports multiplayer sessions that allow the students to socialize and interact with other users. The platform also provides a front row feature wherein the students can be a part of an event or audience and other small groups. Facebook has been continuously developing its own Facebook Spaces VR platform most likely to be released in 2019. It is expected to provide features such as virtual clubs and tutoring options for experiential, collaborative learning.

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Technavio’s report provides expert market research on the following topics:

Executive Report

  • Market Outline
  • Global Virtual Reality Market in the Education Sector Overview

Market Insights

  • Market Sizing and Forecasts
  • Market Growth
  • Market Drivers and Challenges
  • Key Emerging Trends

Market Segmentation Analysis

  • Regional comparison (APAC, Americas, and EMEA)
  • Key leading countries
  • Market segmentation by product (VR hardware and VR content)
  • Market segmentation by end-user (higher education and K-12)

Vendor Landscape

  • Vendor classification
  • Market positioning of vendors
  • Competitive scenario
  • Analysis of top vendors (Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR, and Virtalis)

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Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
www.technavio.com

Release Summary

According to Technavio, the global virtual reality market in the education sector is expected to accelerate at a CAGR of more than 59% until 2022.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
www.technavio.com