Firelight Technologies Announces New Audio Engine, FMOD Studio, at GDC 2012

FMOD Studio will change the interactive audio middleware space

Game Developers Conference 2012
Booth #1532

SAN FRANCISCO--()--Firelight Technologies, the industry leader in game audio systems, today announced the release of new games middleware audio software, FMOD Studio. FMOD Studio supersedes FMOD Designer as the next generation of games audio software. FMOD Studio is compatible with all platforms, completely removes repetition from games, uses far less resources to sound infinitely better and allows developers to create more complex audio environments with less programmer time required. FMOD is demonstrating the software at booth #1532 this week at GDC 2012, the world's largest professionals-only game industry event.

FMOD Studio brings a wide range of interface and performance enhancements designed to increase creative potential and streamline workflow for audio and audio management professionals. FMOD Studio introduces a ‘Pro Audio’ approach including a comprehensive mixer deck with hardware control surface support, a new multi-track editor and music system, a profiling and audio capture interface and a variety of multi-use collaboration interfaces.

“FMOD has been the industry standard games audio toolkit since just after the inception of the modern games industry,” said Brett Paterson, CEO, Firelight Technologies. “FMOD Studio offers features that professional audio developers have been using in film and TV production for a long time, but have been completely absent from the gaming industry. Our new software is taking the industry to another level as the world’s most sophisticated audio games software.”

With an entirely new interface, FMOD Studio’s features include the world’s first live in-game audio composer allowing users to create, add, edit and mix audio content in real time. The software allows users to instantly preview their results without going through the edit, rebuild and restart cycle. The immediacy of both creation and preview was designed to enhance creative input and give users an immediate sense of each effect from directly within the game environment.

“We created FMOD Studio to meet the needs of audio professionals, programmers and audio management and are confident that features such as the enhanced API will give programmers the most flexible and powerful tool on the market today,” said Paterson. “Audio professionals will love the increased level of control, intuitive interface and live in-game feature. Most importantly for company decision makers, FMOD Studio will empower the team to create superior results creatively and efficiently.”

FMOD Interactive Audio Middleware has been used in games series such as: World of Warcraft, Starcraft, Crysis, Bioshock, Forza, Guitar Hero and other hit titles such as Dragon Age and L.A Noire.

Users of FMOD products include: Activision Blizzard, Disney, Microsoft, Sony, Ubisoft, THQ, Take 2 Interactive, Unity, Crytek, Trinigy and more. To learn more about FMOD, please visit www.fmod.com.

About Firelight Technologies

Firelight Technologies is the company behind FMOD Studio, FMOD Designer and the FMOD Ex Programmer's API; world-leading tools for the creation and playback of interactive audio. FMOD is widely used in the games industry and has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support. FMOD has been used in such games series as World of Warcraft, Crysis, Call of Duty, Guitar Hero, and titles such as Little Big Planet and Bioshock. Firelight Technologies is located in Melbourne, Australia. To learn more about Firelight Technologies, visit www.fmod.com.

Contacts

BLASTmedia for FMOD
Molly Noonan, 317-806-1900 x. 110
Molly_noonan@blastmedia.com

Release Summary

Firelight Technologies announced the launch of FMOD Studio.

Contacts

BLASTmedia for FMOD
Molly Noonan, 317-806-1900 x. 110
Molly_noonan@blastmedia.com