DUBLIN--(BUSINESS WIRE)--The "Latin America Digital Gaming Market (2018-2023)" report has been added to ResearchAndMarkets.com's offering.
The Latin America Digital Gaming Market is expected to grow at a CAGR of 11.40%, leading to a revenue of USD 6.29 Bn by 2023.
Latin America is one of the emerging Digital Gaming market. Governments in Latin America have recognized the industry, and it is identified as an important part of the industry promotion agencies and their business events. Video games is one of six industries of the MICSUR, the Southern Cultural Industries Market. In 2017, revenues from PC, mobile, and console in LATAM were almost equally shared. However, the mobile segment is expected to become the largest segment in terms of revenue share in the coming years. While mobile gaming will take off in this region's market, consoles are forecasted to grow at the same pace or slightly higher after the release of the new generation consoles.
The distribution and marketing for digital games are being revamped in the region. Companies like Sony and Microsoft have new programs for their console markets in Latin America that are open to independent developers and small studios, which in turn will strengthen console gaming in the region.
By platforms, the market is segmented into PC games, mobile games, and console games. Among these segments, the mobile games is the fastest growing segment, as well as the biggest revenue generator of 2017.
Companies Mentioned
- Activision Blizzard
- Electronic Arts
- Take Two Interactive
- Zynga
- Microsoft Corporation
Key Topics Covered:
Chapter 1: Executive summary
Chapter 2: Introduction
Chapter 3: Latin America Digital Gaming market - overview
Chapter 4: Latin America Digital Gaming market segmentation - by platform
Chapter 5: Latin America Digital Gaming market segmentation - by revenue models
Chapter 6: Latin America Digital Gaming market segmentation - by genres
Chapter 7: Latin America Digital Gaming market segmentation- by countries
Chapter 8: Major digital gaming segmentation-by countries
Chapter 9: Latin America Digital Gaming spend analysis
Chapter 10: Competitive landscape
Chapter 11: Market Share of Companies
Chapter 12: Conclusion
Chapter 13: Appendix
For more information about this report visit https://www.researchandmarkets.com/research/q49gxq/latin_american?w=4