DUBLIN--(BUSINESS WIRE)--The "Social Gaming - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.
The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. This report analyzes the worldwide markets for Social Gaming in US$ Million.
The report profiles 92 companies including many key and niche players such as:
- Aeria Games GmbH (Germany)
- Activision Blizzard, Inc. (USA)
- Blizzard Entertainment, Inc. (USA)
- King Digital Entertainment plc (UK)
- Behaviour Interactive, Inc. (Canada)
- DeNA Co., Ltd. (Japan)
- Electronic Arts, Inc. (USA)
- PopCap Games, Inc. (USA)
- Etermax (Argentina)
- GREE, Inc. (Japan)
- Miniclip SA (Switzerland)
- Peak Games (Turkey)
- Playtech plc (Isle of Man, UK)
- Pretty Simple (France)
- Social Point (Spain)
- Supercell (Finland)
- SYBO Games (Denmark)
- Wooga GmbH (Germany)
- Zynga, Inc. (USA)
Key Topics Covered:
1. Industry Overview
2. Conceptual Overview
3. Recent Industry Activity
4. Focus On Select Global Players
5. Global Market Perspective
Total Companies Profiled: 92 (including Divisions/Subsidiaries 99)
- The United States (40)
- Canada (5)
- Japan (6)
-
Europe (32)
- France (4)
- Germany (6)
- The United Kingdom (4)
- Spain (1)
- Rest of Europe (17)
- Asia-Pacific (Excluding Japan) (15)
- Latin America (1)
For more information about this report visit https://www.researchandmarkets.com/research/sfc9t2/social_gaming?w=4