DUBLIN--(BUSINESS WIRE)--The "Console and Handheld Gaming Software - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.
The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets.
This report analyzes the worldwide markets in US$ Million by the following Segments:
- Console Gaming Software
- Handheld Gaming Software
The report profiles 91 companies including many key and niche players such as:
- Activision Blizzard, Inc. (USA)
- Activision Publishing, Inc. (USA)
- Arkane Studios SASU (France)
- Atlus Co. Ltd. (Japan)
- Bethesda Game Studios (USA)
- Capcom Co. Ltd. (Japan)
- CD Projekt S.A. (Poland)
- ConcernedApe (USA)
- Crystal Dynamics, Inc. (USA)
- Electronic Arts, Inc. (USA)
- Giant Sparrow (USA)
- Guerrilla B.V. (The Netherlands)
- HAL Laboratory, Inc. (Japan)
- Housemarque Oy (Finland)
- id Software LLC (USA)
- Infinite Fall (USA)
- Kojima Productions Co., Ltd. (Japan)
- Koei Tecmo Holdings Co., Ltd. (Japan)
- Mercury Steam Entertainment S.L. (Spain)
- Microsoft Corporation (USA)
- Microsoft Studios (USA)
- NetherRealm Studios (USA)
- Next Level Games Inc. (Canada)
- Nintendo Co. Ltd. (Japan)
- Playground Games (UK)
- Respawn Entertainment, LLC (USA)
- Sony Interactive Entertainment LLC (USA)
- Square Enix Holdings Co. Ltd. (USA)
- Ubi Soft Entertainment S.A (France)
Key Topics Covered
1. INDUSTRY OVERVIEW
Console Gaming Still Remains One Among the Most Popular Gaming Platforms
Hardcore
Gamers: The Prime Customer Target for Console Gaming
The Battle
Between PC Gaming and Console Gaming Intensifies
As the Average
Gamer Get Older, Strategy Console Games Grow in Popularity
Console
Game Giants Look to Tap into the Casual Gaming Boom
Console Vendors
Attempt to Enable Cross-Console & Cross-Platform Multiplayer Game
Playability
Console Gaming to Receive a Boost from the Ingress of
Virtual Reality Technology
Non-Gaming Feature Innovation in
Consoles Expands the Audience Base to Non-Gamers, Casual Gamers & Women
Interest
Surrounding the Use of Game Consoles for Rehabilitation Grows
Continuous
Innovations in 8th Generation Consoles to Spur Opportunities for Growth
in the Market
Nintendo: The First Company to Innovate the Handheld
Console
Xbox Live and Kinect Set Apart Xbox 360
Microsoft Xbox
One Positioned as a Mass Device to Attract Non-Gamers
Competition
Sony: The Undisputed Leader of the Console Games Market
How Real is
the Threat of Mobile Gaming?
Although a Key Factor Responsible for
Intensifying the Competitive Heat, Mobile Gaming is Not a True
Replacement for Console Games
Piracy in the Console Games Market: A
Review
Rising Game Development Costs Jeopardizes Developers'
Profitability
Market Outlook
2. PRODUCT OVERVIEW
3. PRODUCT INTRODUCTIONS/INNOVATIONS
4. FOCUS ON SELECT GLOBAL PLAYERS
5. GLOBAL MARKET PERSPECTIVE
Total Companies Profiled: 91 (including Divisions/Subsidiaries 104)
- The United States (51)
- Canada (5)
- Japan (14)
-
Europe (31)
- France (6)
- Germany (1)
- The United Kingdom (7)
- Italy (2)
- Spain (1)
- Rest of Europe (14)
- Asia-Pacific (Excluding Japan) (3)
For more information about this report visit https://www.researchandmarkets.com/research/rrmbmm/console_and?w=4