DUBLIN--(BUSINESS WIRE)--The "Global Massively Multiplayer Online (MMO) Gaming Market - By Business Model, Subscription, Genre, Platform, Region - Market Size, Demand Forecasts, Industry Trends and Updates (2016-2022)" report has been added to Research and Markets' offering.
The global MMO gaming market was USD 26.9 billion in 2016 and is estimated to reach USD 44.6 billion by 2022 at a CAGR of 8.9% during the forecasted period. F2P category generates more revenue than its counterpart, P2P owing to its vast number of subscriptions and revenue generation through other sources.
Massively Multiplayer Online games (MMO games) are the online games that are capable of supporting a large number of players, typically at the same instance across globe. These games are played by customers using personal computer, video game console, smart phones and other mobile devices. Action genre are the top priority for the consumer and thus are highly regarded by the top companies. Major types of MMO games are role playing, real time strategy, simulations, sports, racing, casuals, etc. among others. New MMORPGs with fresher mechanics and features are taking the internet by storm regardless of the business model.
Factors such as increase in development of hardware platforms, emergence of gamification, increase in online content, growth of multiplayer games, increasing usage of virtual currency are driving the MMO market.
Though there are vast improvements, hardware and connectivity issues are constraints to the market. Added to these, longevity of the game is a concern to the developer as these games are capital expensive.
Companies Mentioned
- Activision Blizzard, Inc.
- Aeria Games and Entertainment Inc.
- Ankama
- CCP hf
- Changyou.com Ltd.
- CipSoft GmbH
- Cryptic Studios Inc.
- OGPlanet
- Perfect World Co. Ltd.
- Riot Games
- Shanda Interactive Entertainment Ltd.
- Tencent Holdings Limited
- Turbine Inc
- Ubisoft Entertainment SA
- Valve Corporation
- Wargaming.net
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Others
Key Topics Covered:
1. Research Methodology
2. Executive Summary
3. Market Overview
4. Market Dynamics
5. Global Massively Multiplayer Online (MMO) gaming market Segmentation, Forecasts and Trends - By Revenue
6. By Business Model
7. By Subscription
8. By Genre
9. By Platform
10. By Region
11. Vendor Market Share Analysis
12. Company Profiles
13. Industry Structure
14. Global Massively Multiplayer Online (MMO) gaming market - Road Ahead
For more information about this report visit https://www.researchandmarkets.com/research/k9ngbb/global_massively