DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/gqh47l/global_mobile) has announced the addition of the "Global Mobile Gaming Market 2015-2019" report to their offering.
Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device's platform to run the gaming software.
The analysts forecast the Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.
Key Vendors
- Activision Blizzard
- Electronic Arts
- Gameloft
- Glu Mobile
- GungHo Online Entertainment
- Kabam
- King Digital Entertainment
- Rovio Entertainment
- Supercell
- Zynga
Other Prominent Vendors
- CJ E&M Netmarble
- Colopl
- CyberAgent
- DeNa
- Disney Interactive
- Gamevil
- GREE
- IGG
- Kiloo
- Konami Digital
- Locojoy
- Machine Zone
- MindJolt
- SEGA
- Square Enix
- Storm8
- Tencent
- Ubisoft Entertainment
- Warner Bros. Entertainment
- WeMade Entertainment
Commenting on the report, an analyst from The author's team said: The change in the demographics of gamers is one of the major trends witnessed in the market. Females and kids now constitute a sizable population of gamers. This change in gamer demographics results in vendors shifting focus from traditional sales, to sales of virtual goods, subscription-based games, ad-based games, and games as a service
For more information visit http://www.researchandmarkets.com/research/gqh47l/global_mobile
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