DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/w3tl52/wearable) has announced the addition of the "Wearable Technology in Industry Verticals 2014 - 2019" report to their offering.
It is estimated that global spending on wearable devices will grow from $9 billion in 2014 to reach $218 billion in 2019.
This marketplace will initially be driven by practical solutions for healthcare, consumer wearables, and military applications.
Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services.
We see several factors converging to facilitate wearable technology integration including expanded wireless capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market saturation and the need for wireless companies to establish new revenue streams, continuously decreasing cost of data, and the significant backing from huge companies including Google, Apple, and others. We also see developments in key technologies such as Augmented Reality, Body Area Networks, Ambient Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer perception of value and willingness to engage in new forms of communications, content, applications, and commerce.
Wearable Technology in Industry Verticals 2014 - 2019 evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2019 for wearable technology adoption and revenue.
Key Topics Covered:
1 Introduction
2 Technology Overview
3 Industry Verticals: Wearable Cameras
4 Industry Vertical: Smart Glasses
5 Industry Vertical: Gaming And Entertainment
6 Industry Vertical: Smart Clothing
7 Industry Vertical: Smart Watches
8 Industry Vertical: Sports And Fitness
9 Industry Vertical: Healthcare Wearables
10 Industry Verticals: Military Wearables
11 Industry Vertical: Industrial & Enterprise Wearables
12 The Overall Wearables Market
13 Conclusions
14 Appendix: Wearable Tech In Advertising
For more information visit http://www.researchandmarkets.com/research/w3tl52/wearable