DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/jl6xsr/3q_2014_south_and) has announced the addition of IE Market Research Corp's new report "3Q.2014 South and Central America Mobile Entertainment Market Forecast, 2009 - 2019" to their offering.
For each country, region, and globally, we provide historical quarterly (2010 - 2014) data and annual forecasts (2014 - 2019) for Mobile Music (Total Users, Retail Revenues, Wholesale Revenues, ARPU), Mobile Gaming (Total Users, Total Events, Revenues, Average Spend per Event), Mobile Personalisation (Total Users, Paid Personalisation Events, Revenues, Average Spend per Event), Mobile TV (Total Users, Total Events, Revenues, Average Spend per Event), and Other Premium Content (Total Users, Average Spend per Event, Total Events, Revenue).
This report will be useful to:
- Mobile entertainment content providers
- Strategists and analysts at vendors responsible for mobile entertainment strategy development and business analytics
- Handset and device manufacturers in all areas of the telecommunications market that need strategy recommendations on key trends in the global mobile entertainment industry
- Financial analysts and portfolio managers covering firms in the mobile entertainment industry
- Consultants advising their clients on mobile entertainment markets
- Researchers who need to gain a better understanding of the global mobile entertainment market
Countries covered
- Argentina
- Brazil
- Chile
- Colombia
- Mexico
- Peru
- Venezuela
Each country report covers the following series from 2009 - 2019:
Total Mobile Entertainment Market Revenues ($ millions)
- Mobile Music Revenue
- Mobile Gaming Revenue
- Mobile Personalisation Revenue
- Mobile TV Revenue
- Other Premium Content Revenue
Mobile Music
- Total users (000s)
- Retail Revenues ($ millions)
- Wholesale Revenues ($ millions)
- Average Revenue per User ($) [Retail Revenues Only, monthly]
Mobile Gaming
- Total Users (000s)
- Total Events (000s)
- Mobile Gaming Revenues ($ millions)
- Average Spend per Event ($)
Mobile Personalisation
- Total Users (000s)
- Ringtone Users (000s)
- Ringbacktone Users (000s)
- Wallpapers and Graphics Users (000s)
- Paid Personalisation Events (000s)
- Mobile Personalisation Revenues ($ millions)
- Average Spend per Event ($)
Mobile TV
- Total Users (000s)
- Mobile TV Total Events (000s)
- Mobile TV Revenues ($millions)
- Average Spend per Event ($)
Other Premium Content
- Total Users (000s)
- Average Spend per Event ($)
- Other Premium Content Total Events (000s)
- Total Other Premium Content Revenue ($ millions)
For more information visit http://www.researchandmarkets.com/research/jl6xsr/3q_2014_south_and