DUBLIN--(BUSINESS WIRE)--Research and Markets has announced the addition of the "Global Augmented Reality and Virtual Reality Market - Analysis and Forecast, 2016-2022" report to their offering.
The global AR and VR market is estimated to witness growth at a CAGR of 85.4% and 44.5% respectively over the period of 2016 to 2022. This growth rate is expected due to increase in the awareness about these technologies among the consumers, mass scale adoption of AR and VR in various industry verticals, and integration of AR and VR to create mixed reality for future applications.
Augmented Reality (AR) and Virtual Reality (VR) technologies continue to gain immense popularity with increasing revenue at a global level. A definite presence of smart phones and tablet computers, high mobility and versatility, an increasing interest of large tech corporations, and technological advancement has led to the widespread emergence of the global AR and VR market.
The U.S. generated the maximum amount of revenue in the year 2015 in the global AR and VR industry as compared to other countries, whereas India has the maximum potential to grow in the forecast period. The US has always been on the forefront of the world map when it comes to technological advancement. Like other disruptive technologies, virtual reality and augmented reality has also extended its roots onto the US market. In terms of hardware segment most of the prominent companies are US based, giving significant impetus to the growth of this market in the US as well as the whole of North America.
Companies Mentioned:
- Daqri LLC
- EON Reality
- Google Inc.
- HTC Corporation
- Himax Technologies
- Intel Corporation
- Magic Leap, Inc.
- Meta Company
- Microsoft Corporation
- Oculus VR, LLC
- Osterhout Design Group (ODG)
- Qualcomm Inc.
- Samsung Electronics Co, Ltd.
- Seiko Epson Corporation
- Vuzix Corporation
-
Wikitude GMBH
Key Topics Covered:
Executive Summary
1 Research Scope and Methodology
2 Market Dynamics
3 Competitive Insights
4 Augmented Reality and Virtual Reality Market Breakdown, by Device Type
5 Augmented Reality and Virtual Reality Market Breakdown by Component
6 Technologies Used in Augmented Reality and Virtual Reality
7 Augmented Reality and Virtual Reality Market Breakdown, by Application
8 Augmented Reality and Virtual Reality Market Breakdown, by Geography
9 Company Profiles
For more information about this report visit http://www.researchandmarkets.com/research/ncqn55/global_augmented
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Related Topics: Virtual and Augmented Reality