DUBLIN--(BUSINESS WIRE)--Research and Markets has announced the addition of the "The Reality of Virtual Reality: Analysis of Major Vendors Patent Portfolios" report to their offering.
In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies' patent portfolios and looks into their deployment.
List of Topics:
- Introduction of the patent mining procedure and distribution and relative R&D strength of 20 major VR companies
- Identifying major assignees' VR patents in applications, selecting five leading vendors whose key technology fields and deployment in VR applications were analyzed
Companies Mentioned:
- Altspace
- Arcade Planet
- Bally Gaming
- Bandai Namco Games Inc.
- CAE Healthcare
- Canon Corporation
- Creative Kingdoms
- Disney Enterprises
- Game Play Network Inc.
- Google Inc.
- High Fidelity
- IBM
- IGT
- Kickstarter
- Kopin Corporation
- Laerdal
- Microsoft
- Nintendo Co. Ltd.
- Nokia
- Oculus VR
- Samsung
- SEGA
- Seiko Epson
-
Sona
Report Structure:
1. Patent Mining
2. Data Mining Analysis
2.1 Relative R&D Strength
3. Vendors' Patent Deployment
3.1 International Patent Assignees
3.2 Overview of Major VR Patent Assignees
3.2.1 Microsoft
3.2.2 Immersion Corporation
3.2.3 Sony
3.2.4 Google
3.2.5 Oculus VR
For more information visit http://www.researchandmarkets.com/research/5bnr2k/the_reality_of