DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/jxch6l/global_2d_gesture) has announced the addition of the "Global 2D Gesture Recognition Market for Consumer Electronics 2015-2019" report to their offering.
The report forecasts the global 2D gesture recognition market in consumer electronics to grow at a CAGR of 20.9% the period 2014-2019.
Global 2D Gesture Recognition Market in Consumer Electronics 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global 2D gesture recognition market in consumer electronics and its growth prospects in the coming years.
The report also includes a discussion on the key vendors operating in this market.
A number of large vendors in the market acquire other players to increase their geographical presence and stay competitive in the market. For instance, Microsoft acquired ToF technology developers 3DV and Canesta in 2009 and 2010. In 2011 Qualcomm acquired the gesture recognition assets of GestureTek Technologies. Following this, the technology was embedded into Qualcomm's Snapdragon processors, which has helped its customers develop gesture recognition-enabled devices.
According to the report, the demand for devices such as smartphones, tablets, gaming consoles, and TVs is growing moderately. Advances in technology, increased functionalities, and decreased prices are driving the demand for these devices.
Further, the report states that low value addition of gesture recognition technology is hindering the market growth.
Key vendors
- Crunchfish AB
- eyeSight Technologies
- Intel
- PointGrab
- Samsung Electronics
- Sony
Key Topics Covered:
Part 01: Executive summary
Part 02: Scope of the report
Part 03: Market research methodology
Part 04: Introduction
Part 05: Market landscape
Part 06: Market segmentation by application
Part 07: Geographical segmentation
Part 08: Market drivers
Part 09: Impact of drivers
Part 10: Market challenges
Part 11: Impact of drivers and challenges
Part 12: Market trends
Part 13: Vendor landscape
Part 14: Key vendor analysis
Part 15: Appendix
For more information visit http://www.researchandmarkets.com/research/jxch6l/global_2d_gesture