DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/cxjs2d/3q_2014_eastern) has announced the addition of IE Market Research Corp's new report "3Q.2014 Eastern Europe Mobile Entertainment Market Forecast, 2009 - 2019" to their offering.
For each country, region, and globally, we provide historical quarterly (2010 - 2014) data and annual forecasts (2014 - 2019) for Mobile Music (Total Users, Retail Revenues, Wholesale Revenues, ARPU), Mobile Gaming (Total Users, Total Events, Revenues, Average Spend per Event), Mobile Personalisation (Total Users, Paid Personalisation Events, Revenues, Average Spend per Event), Mobile TV (Total Users, Total Events, Revenues, Average Spend per Event), and Other Premium Content (Total Users, Average Spend per Event, Total Events, Revenue).
Why you should buy this report:
- What are the key trends in the global mobile entertainment market and in specific countries? How will this market grow over the next five years?
- Which region/country is experiencing the fastest growth in mobile entertainment usage in the world? What are the key trends in each region/country?
- Within the mobile multimedia industry, which segment is growing faster than others: Mobile Music, Mobile Gaming, Mobile Personalisation, Mobile TV, or Other Premium Content? How does this differ across regions/countries?
Countries covered
- Czech
- Hungary
- Poland
- Russia
- Ukraine
Each country report covers the following series from 2009 - 2019
Total Mobile Entertainment Market Revenues ($ millions)
- Mobile Music Revenue
- Mobile Gaming Revenue
- Mobile Personalisation Revenue
- Mobile TV Revenue
- Other Premium Content Revenue
Mobile Music
- Total users (000s)
- Retail Revenues ($ millions)
- Wholesale Revenues ($ millions)
- Average Revenue per User ($) [Retail Revenues Only, monthly]
Mobile Gaming
- Total Users (000s)
- Total Events (000s)
- Mobile Gaming Revenues ($ millions)
- Average Spend per Event ($)
Mobile Personalisation
- Total Users (000s)
- Ringtone Users (000s)
- Ringbacktone Users (000s)
- Wallpapers and Graphics Users (000s)
- Paid Personalisation Events (000s)
- Mobile Personalisation Revenues ($ millions)
- Average Spend per Event ($)
Mobile TV
- Total Users (000s)
- Mobile TV Total Events (000s)
- Mobile TV Revenues ($millions)
- Average Spend per Event ($)
Other Premium Content
- Total Users (000s)
- Average Spend per Event ($)
- Other Premium Content Total Events (000s)
- Total Other Premium Content Revenue ($ millions)
For more information visit http://www.researchandmarkets.com/research/cxjs2d/3q_2014_eastern