WOODLAND HILLS, Calif.--(BUSINESS WIRE)--Specialty social media and gaming network, CrowdGather, Inc. (OTCQB:CRWG), today announced that technology and gaming entrepreneurs Paul Bragiel and James Liu will serve as members of CrowdGather’s relaunched advisory board.
“Our recent merger with Plaor, Inc. has revitalized all members of our team and we are delighted to build on that momentum with the relaunch of our advisory board,” said Sanjay Sabnani, Chairman and CEO of CrowdGather, Inc. “Paul Bragiel has been involved with our forum business for several years, but his extensive gaming experience makes him a great advisor to carry forward into this new chapter in our company’s history. Similarly, James Liu also comes to us with a combination of expertise that ranges from enterprise security systems to consumer game development. We feel privileged to have both of these gentlemen anchor our new advisory board.”
Paul Bragiel is a 3 time entrepreneur that has started I/O Ventures, an early stage seed and accelerator fund in Silicon Valley. In addition to his work in the U.S. he has started funds in Africa (Savannah Fund), Asia (Golden Gate Ventures), and Eastern Europe (Gamefounders). Collectively he's invested and advised 100+ companies that have raised $1.5B+ in follow-on financing which includes companies like Uber, Doubledutch and Touch of Modern. In his spare time he is currently advising the countries of Colombia and Georgia on their technology and entrepreneurship policies.
James Liu is the Founder of BoxCat Games. BoxCat is an independently funded game studio located in Los Angeles, CA. James is an experienced project/product/technical manager with a background in Big Data, Enterprise Architecture, and UI/UX. James previously held several titles at Cogent Systems, Inc., one of the world’s leading providers of identity and biometric solutions. At Cogent, James established global procedures, developed remote teams, delivered strategic projects, and established an award-winning commercial products division. In 2010, Cogent Systems, Inc. was acquired by 3M, Inc. BoxCat Games was founded in 2012 with the mission to bring a unique production approach to the mobile game industry.
About CrowdGather, Inc.
With its growing portfolio of special interest forums and enthusiast message board communities, CrowdGather (www.crowdgather.com) has created a centralized network to benefit forum members, forum owners, and forum advertisers. CrowdGather provides a highly interactive and informational social network for members, a management and revenue-sharing resource for third-party forum owners, and a largely untapped advertising network for marketers worldwide.
CrowdGather subsidiary, Plaor, a company that specializes in developing highly scalable multi-platform games, is located in the heart of Boston's fast growing Innovation District. Plaor produces Mega Fame Casino, an innovative and highly rated social casino available on iOS, Android & desktop. With over 20 employees, the Plaor team is a mix of rising-star newcomers and widely-recognized game development veterans from companies including Rockstar Games, Turbine, Harmonix, Irrational Games, Nanigans, Sony Online Entertainment, ThoughtWorks, THQ, and Caesars Interactive Entertainment.
This press release contains forward-looking statements (as defined in Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended) concerning future events and the Company’s growth and business strategy. Words such as “expects,” “will,” “intends,” “plans,” “believes,” “anticipates,” “hopes,” “estimates,” and variations on such words and similar expressions are intended to identify forward-looking statements. Although the Company believes that the expectations reflected in such forward-looking statements are reasonable, no assurance can be given that such expectations will prove to have been correct. These statements involve known and unknown risks and are based upon a number of assumptions and estimates that are inherently subject to significant uncertainties and contingencies, many of which are beyond the control of the Company. Actual results may differ materially from those expressed or implied by such forward-looking statements. Factors that could cause actual results to differ materially include, but are not limited to, changes in the Company’s business; general economic, industry and market sector conditions; the ability to generate increased revenues from the Company’s forums and Plaor’s social casino; the ability to obtain additional financing; the ability to manage the Company's growth; the ability to develop and market new technologies to respond to rapid technological changes; competitive factors in the market(s) in which the Company operates; and other events, factors and risks disclosed from time to time in the Company’s filings with the Securities and Exchange Commission. The Company expressly disclaims any obligations or undertaking to release publicly any updates or revisions to any forward-looking statements contained herein to reflect any change in the Company’s expectations with respect thereto or any change in events, conditions or circumstances on which any statement is based.