SANTA MONICA, Calif.--(BUSINESS WIRE)--Interpret, a leading entertainment, media and technology market research firm, today announced top-level findings from GameByte™, a syndicated study designed to understand cross-platform digital gaming adoption and behavior in ten global markets.
The service, now in its second year, studies consumers (age 6-64) of every form of video gaming, including both traditional retail business models and digital business models. The latest data reveals that 96% of all US gamers have played some form of digital game in the past six months. By contrast, only 53% of US gamers have played a traditional retail console game in the same period.
“The trend carries across all ten countries covered by GameByte,” said Jason Coston, senior analyst at Interpret. “If you’re a gamer, you’re a digital gamer. Retail console games still capture a significant portion of gamers, but several digital business models now command just as much market share: mobile game apps, social network games on PC, and casual games on PC.”
GameByte data also confirms the ubiquity of digital gaming in other countries traditionally focused on consoles, such as the UK and Japan. Ninety-four percent of UK gamers now play digital games, as well as 87% of Japanese gamers.
Interpret will soon roll out in-depth reports covering revenue sizes and gaming attitude and behavior in each territory over the coming months.
About Interpret LLC
Interpret is a leading cross-media market research firm. The company applies proprietary, cutting-edge methodologies and extensive category knowledge to help clients plan, test, and measure business strategies in the fast-evolving media landscape. Interpret’s unique combination of syndicated measurement products and custom market research services provides a common language across media for the key stakeholders of the digital age. www.interpretllc.com.
