DUBLIN--()--Research and Markets (http://www.researchandmarkets.com/research/9fs3p2/gamification) has announced the addition of the "Gamification: Emerging Strategies and Tactics 4Q 2012" report to their offering.
“Gamification: Emerging Strategies and Tactics 4Q 2012”
This industry report analyzes gamification and the use of this new approach to marketing by a variety of industries. Gamification applies game mechanics (challenges, achievements, awards, etc.) to affect consumer loyalty and engagement, and monetization.
The report highlights the principles that make gamification effective, best practices used in real-life cases, design and analytics, and examples of gamification platforms and vendors.
Gamification has become extremely popular across industries as multiple companies have seen amazing results, said Brett Sappington, director, research, Parks Associates. This new approach to marketing involves a greater level of interaction with and understanding of consumers, leveraging key motivations that drive behavior. Creative programs can be tremendously effective; however, companies need to follow certain principles and best practices to engage and motivate their customers.
Key Topics Covered:
The Bottom Line
1.0 Report Summary
1.1 Purpose and Scope of Report
1.2 Data Sources
2.0 Introduction to Gamification
3.0 The Impact of Gamification on Engagement, Loyalty, and Growth
4.0 Strategies and Tactics
4.1 Design
4.2 Analytics
4.3 Impact on Monetization
5.0 Applying Gamification Strategies
5.1 Retail
5.2 Energy
5.3 Television
5.4 Consumer Packaged Goods
5.5 Education
5.6 Health
6.0 The Future of Gamification
7.0 Glossary and Index
For more information visit http://www.researchandmarkets.com/research/9fs3p2/gamification





