DUBLIN--()--Research and Markets (http://www.researchandmarkets.com/research/7d8160/4q_2011_north_amer) has announced the addition of IE Market Research Corp.'s new report "4Q.2011 North America Mobile Entertainment Market Forecast, 2008 - 2016: Total Revenues in the North American Mobile Multimedia Market to rise to $15.5 billion in 2016" to their offering.
“4Q.2011 North America Mobile Entertainment Market Forecast, 2008 - 2016: Total Revenues in the North American Mobile Multimedia Market to rise to $15.5 billion in 2016”
This report provides a comprehensive forecast of regional and country-specific mobile entertainment usage among consumers. The countries covered are Canada and the United States. For each country and region, historical quarterly (2008 - 2011) data and annual forecasts (2012 - 2016) are provided for Mobile Music (Total Users, Retail Revenues, Wholesale Revenues, ARPU), Mobile Gaming (Total Users, Total Events, Revenues, Average Spend per Event), Mobile Personalisation (Total Users, Paid Personalisation Events, Revenues, Average Spend per Event), Mobile TV (Total Users, Total Events, Revenues, Average Spend per Event), and Other Premium Content (Total Users, Average Spend per Event, Total Events, Revenue).
This survey looks at telecommunications usage and trends of 50,000 consumers in 50 markets which represent over 80% of the world's population and 85% of the world's mobile subscriber base. These demand side surveys are conditioned by supply side interviews that are conducted with leading companies. Included with this comprehensive dataset is a PowerPoint presentation which provides clients with an overview of key trends in the global mobile entertainment market.
This report provides answers to all of the following questions:
- What are the key trends in the global mobile entertainment market and in specific countries? How will this market grow over the next five years?
- Which region/country is experiencing the fastest growth in mobile entertainment usage in the world? What are the key trends in each region/country?
- Within the mobile multimedia industry, which segment is growing faster than others: Mobile Music, Mobile Gaming, Mobile Personalisation, Mobile TV, or Other Premium Content? How does this differ across regions/countries?
This report will be useful to:
- Mobile entertainment content providers
- Strategists and analysts at vendors responsible for mobile entertainment strategy development and business analytics
- Handset and device manufacturers in all areas of the telecommunications market that need strategy recommendations on key trends in the global mobile entertainment industry
- Financial analysts and portfolio managers covering firms in the mobile entertainment industry
- Consultants advising their clients on mobile entertainment markets
- Researchers who need to gain a better understanding of the global mobile entertainment market
For more information visit http://www.researchandmarkets.com/research/7d8160/4q_2011_north_amer

