PHILADELPHIA--(BUSINESS WIRE)--Moggle, Inc. (OTC.BB: MMOG), a technology platform company that provides online payment processing systems for secure transactions between the youth market and online merchants, announced today that Nvinium Games has agreed to implement the Virtual PiggyTM payment platform on its social entertainment game network. Using Virtual Piggy enables children to transact on Nvinium’s social entertainment game network under parental supervision.
Dr. Jo Webber, Chairman of Moggle, Inc. commented, “This is our first agreement with a web based gaming company and it plays to the heart of our technology platform.” She continued, “Children under 18 can buy and play their favorite games while parents and merchants gain comfort through a safe and secure transaction.”
According to Social Network Gaming, an August 2010 report from The NPD Group, 20%, or 56.8 million Americans ages 6 and older report having played a game on a social network in the past three months.
Frank Westall, Co-Founder of Nvinium Games, Inc. added, “Nvinium specializes in easy to play social games for all ages. We are very excited to launch the Virtual Piggy payment service to provide a secure parent approved payment option for our players under 18.”
Virtual Piggy allows parents to register their children on the Virtual Piggy website (www.virtualpiggy.com) and create a profile establishing the child’s user name and spending limits on chosen e-commerce sites. Children may then visit the sites and initiate purchases within the parameters and guidelines set by their parents.
Virtual Piggy processes transactions for all major credit and debit cards, including MasterCard, Visa, and American Express. Virtual Piggy has also been awarded the TRUSTe® Children’s Privacy Seal. The TRUSTe® Children's Privacy Program has been approved by the Federal Trade Commission as a Children's Online Privacy Protection Act (COPPA) Safe Harbor program.
About Moggle, Inc.
Moggle, Inc. delivers a technology platform designed for the management of the Under 18 age group in the global online market. The Moggle technology enables online businesses to function in a manner consistent with the Children’s Online Privacy Protection Act (“COPPA”) and similar international children’s privacy laws. Moggle technology enables the Under 18 audience to play, transact and socialize in a secure online environment guided by parental permission, oversight and control.
Moggle’s first two patent-pending products are Virtual Piggy™ and Parent Match™. For more information about Moggle, please visit the company’s website at www.virtualpiggy.com.
About Nvinium Games, Inc.
Nvinium Games Inc. is a Social Entertainment/Game Network that includes games and sites such as MMOFury.com, Unforgivenwar.com, MafiaChaos.com and Unforgivenww2.com, Contractedassassin.com and Stumpygames.com. By combining proprietary technology with community support systems, NGI creates social games and sites that grow virally and have a high degree of user interactivity.
With a management team of over 100 combined years of experience in both the software publishing and online game industry, NGI is positioned to be one of the leading companies in today's exploding social game market. For more information please visit the Company’s web site at www.nvinium.com.
Safe Harbor Statement
All statements in this news release other than statements of historical facts are forward-looking statements within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995. We have attempted to identify any forward-looking statements by using words such as "anticipates," "believes," "could," "expects," "intends," "may," "should" and other similar expressions. These statements are based upon our current expectations and speak only as of the date hereof. Although we believe that the expectations reflected in our forward-looking statements are reasonable, we can give no assurance that such expectations will prove to be correct. Such statements are not guarantees of future performance or events and are subject to known and unknown risks and uncertainties that could cause our actual results, events or financial position to differ materially and adversely from those expressed in such forward-looking statements. Such factors include, but are not limited to, our ability to raise additional capital, the absence of any operating history or revenue, our ability to attract and retain qualified personnel, our dependence on third party developers who we can not control, our ability to develop and introduce a new service to the market, market acceptance of our services, our limited experience in a relatively new industry, the recent economic slowdown affecting technology companies, the ability to successfully develop licensing programs and generate business, rapid technological change in relevant markets, changes in demand for current and future intellectual property rights, legislative, regulatory and competitive developments addressing licensing and enforcement of patents and/or intellectual property, general economic conditions, and other factors disclosed in our annual report on Form 10-K for the year ended December 31, 2009 and other filings with the SEC. We undertake no obligation to revise or update any forward-looking statements for any reason.