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February 23, 2011 10:04 AM Eastern Daylight Time 

Research and Markets: World Mobile Applications Market - Advanced technologies, Global Forecast (2010 - 2015)

DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/1bb80c/world_mobile_appli) has announced the addition of the "World Mobile Applications Market - Advanced technologies, Global Forecast (2010 - 2015)" report to their offering.

“World Mobile Applications Market - Advanced technologies, Global Forecast (2010 - 2015)”

The success of Apples Application Store has not only established the salability of mobile applications, but has also shown that the most excellent applications offer the potential to generate large amount of revenues. Several telecom giants have thus begun providing dedicated application stores for their users, so much so that more than 2 million applications are currently available for communications, games, multimedia, productivity, travel, and utility purposes.

About 6.4 billion (free, paid, and ad-supported) application downloads were made globally in 2009 alone from native (on-deck) and third-party (off-deck) application stores, generating revenues of $4.5 billion in the same year. Apple, with 2.5 billion downloads, dominated the applications market in 2009. However, new players like Google, Nokia, and RIM are rapidly entering the applications market space, as the increasing uptake and usability of smartphone devices further boosts the mobile applications market. According to our estimates, the global mobile applications market is expected to be worth $25.0 billion in 2015, growing at a CAGR of 29.6% from 2010 to 2015.

Markets Covered

The study includes native (downloadable) mobile applications (not web-based applications) for mobile devices like smartphones and feature phones (not iPad or tablet PCs). The market segmentation on the basis of store type includes on-deck (operators, mobile device manufacturers, and Operating System (OS) developers managed) and off-deck (independent or third-party managed) stores. This research report categorizes the global market for mobile applications on the basis of

Mobile applications categories:

  • Games
  • Social Networking
  • Books
  • Entertainment
  • Business and Finance
  • Lifestyle
  • Productivity
  • Travel
  • Navigation
  • Utilities
  • Others

Business model (store) types:

  • Native or on deck
  • Third party or off deck

Market participants:

  • OS/handset manufacturers
  • Application developers
  • Operators

The report provides market estimates and forecasts for the global mobile applications markets in North America, Europe, Asia, and Rest of the World (ROW). In addition to market sizing and forecasts, the report also offers a detailed analysis of the market trends, opportunities, and the factors influencing the growth of each segment of the mobile applications market. The report also draws a competitive landscape, analyzing core competencies of major players and strategies adopted to expand their market presence.

Stakeholders:

The targeted audience for this report includes:

  • Handset manufacturers
  • Mobile phone operators
  • Mobile software developers
  • Application store providers
  • Retail electronics distributors
  • Enterprises and businesses that require business-specific applications and publish their own applications

Research Methodology:

  • The report uses a combination of primary and secondary research to arrive at market estimates.
  • The size of the mobile applications market is calculated using a bottom-up approach; using volume (downloads/year) and prices validated by the key market participants such as CEOs, VPs, and product managers.
  • Market sizes were also verified by the cost volume approach.
  • Prices and pricing trends in different geographies were identified and analyzed through secondary research, and the average selling price per unit calculated.
  • All currencies were converted into USD, based on which the weighted average price of a mobile application was calculated.
  • Geographical market split was arrived at by determining users, cost of applications, and the adoption rate in different regions.

Key Topics Covered:

1 Introduction 1.1 Key Take-Aways 1.2 Report Description 1.3 Markets Covered 1.4 Stakeholders 1.5 Research Methodology

2 Summary

3 Market Overview 3.1 Mobile Applications Market: Growing In Recession 3.2 Prospects For Software Developers 3.3 Opportunity For Operators 3.4 Apple Leads The Market 3.5 Market Dynamics 3.6 Issues Impacting Mobile Applications Market 3.7 Patent Analysis Of Mobile Applications Market

4 The Growth Of Smartphone And Mobile Data Markets 4.1 Introduction 4.2 Patterns In Consumer Demand 4.3 Increasing Role Of Third-Party Stores 4.4 Shifting Momentum: Emerging Value Chain Dynamics

5 Mobile Applications Market 5.1 Overview 5.2 User Engagement Analysis 5.3 Mobile Applications Categories 5.4 Mobile Applications Advertising Opportunity

6 Business Models: Delivering Through Application Stores 6.1 Introduction 6.2 Native (On-Deck) Mobile Application Stores 6.3 Third-Party (Off-Deck) App Stores

7 Evolving Role Of Market Participants And The Ecosystem 7.1 Introduction 7.2 Handset/Os Manufacturers 7.3 Developers 7.4 Operators 7.5 Current Trends

8 Geographic Analysis 8.1 North America 8.2 Europe 8.3 Asia 8.4 Row

9 Competitive Landscape 9.1 Mobile Application Investment Profile 9.2 Growth Strategies

10 Company Profiles

Companies Mentioned:

  • Apple
  • China Mobile Ltd.
  • Getjar
  • Google Inc.
  • Handmark
  • Handster Inc
  • Palm, Inc
  • Pocketgear
  • Research In Motion
  • Lg Mobile
  • Microsoft, Inc.
  • Mplayit
  • Nokia Ovi Store
  • Ntt Docomo Inc.
  • Samsung Electronics Co., Ltd.

For more information visit http://www.researchandmarkets.com/research/1bb80c/world_mobile_appli

Contacts

Research and Markets
Laura Wood, Senior Manager,
press@researchandmarkets.com
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716

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