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February 08, 2011 08:00 AM Eastern Daylight Time 

2K Games Calls for Return of Chaos and Destruction with The Darkness™ II

Quad-Wielding combat, ruthless story and hand-painted graphic noir art style breathe new life into first-person shooter genre this fall

NEW YORK--(BUSINESS WIRE)--2K Games announced today that The Darkness™ II, the sequel to the million unit-selling 2007 title, The Darkness™, will be coming to the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC in fall 2011. Developed by Digital Extremes and based on the supernatural horror comic book series created by Top Cow Productions, Inc., The Darkness II takes players down a brutal and personal path as Jackie Estacado, wielder of The Darkness – an ancient and ruthless force of chaos and destruction.

“The Darkness II is a well of dark and imaginative violence, and it’s a stylized and beautiful nightmare”

The Darkness II breaks out of the sea of conventional first-person shooters with its fervid Quad-Wielding gameplay, which will allow players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons. The game is layered with the use of dark versus light, steeped in deep and twisted storytelling, and engulfed in stylistic violence that is visualized through a hand-painted graphic noir technique that stays true to its comic book origins.

“The Darkness II is a well of dark and imaginative violence, and it’s a stylized and beautiful nightmare,” said Christoph Hartmann, president of 2K. “The Darkness II continues the 2K Games tradition of delivering quality, innovative games that are filled to the brim with atmosphere and deep storytelling. The game takes a unique stance on fighting in the dark versus light. Combined with the arsenal of weapons at Jackie’s disposal and the gruesome attacks of the supernatural Demon Arms and Darkness powers, we’re proud to announce another title that delivers on our core values of creating games for gamers.”

The Darkness II will feature award-winning comic book writer, Paul Jenkins, who will provide a tightly integrated narrative that weaves dark humor with hardcore tenderness.

Take a step back from the familiar and comfortable, and prepare to embrace The Darkness.

It’s been two years since Jackie Estacado, now the Don of the Franchetti crime family, used The Darkness to kill the men responsible for his girlfriend’s murder. He’s been unable to shake the memory of Jenny’s death since bottling up his supernatural power, and now The Darkness wants out. A sudden, unprovoked attack on Jackie’s life heralds the start of a full-scale mob war, which has clearly been orchestrated by some outside force. The botched attempt opens the door for The Darkness to reemerge, and sets Jackie on a journey to hell and worse, as he unravels the mystery behind the attack and the motivations of The Darkness itself.

“Sometimes that whooshing sound you hear is that of comic fans holding their collective breath,” said Marc Silvestri, founder and CEO of Top Cow Productions and co-creator of The Darkness comics. “So often disappointed when a favorite character gives birth to a lame movie or video game, us fans have come to expect the worst. And sometimes we get it. But not with The Darkness II. Yeah, call me biased, but this second installment of Jackie Estacado’s epic saga is – in my humble opinion – one of the most brutally cool games I’ve ever played. 2K Games hammered this one out of the park.”

The Darkness II is not yet rated by the ESRB. For more information on The Darkness II, please visit www.embracethedarkness.com.

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™, Nintendo DS™, iPhone®, iPod® touch and iPad™. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

About Digital Extremes

Founded in 1993 by industry visionary, James Schmalz, Digital Extremes ranks as one of the world’s top independent game development studios. Having worked with some of the top publishers in the videogame industry including 2K Games, THQ, Electronic Arts and Atari, Digital Extremes is best known for its co-creation of the award-winning and multi-million unit selling franchise, Epic Games’ Unreal®, its work on 2K Games’ BioShock franchise as well as its own original title, Dark Sector® for Playstation®3 and Xbox360® using their proprietary technology, the Evolution Engine™. For its creativity and innovation in the workplace, Digital Extremes has been named as one of Canada’s top 100 employers by Maclean’s magazine for the past two years. For more information about the company or licensing the Evolution Engine, please visit www.digitalextremes.com.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

Microsoft, Windows, the Windows Start button, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies, and “Games for Windows” and the Windows Start button logo are used under license from Microsoft.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Transition Report on Form 10-KT for the five month transition period ended March 31, 2010, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Contacts

2K Games
Jennie Sue, 415-507-7861
jennie.sue@2kgames.com
or
Take-Two Interactive Software, Inc.
Alan Lewis, 646-536-2983
(Corporate Press)
alan.lewis@take2games.com
or
Access Communications for 2K Games
Jared Ricardo, 415-844-6203
jricardo@accesspr.com

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