Global Mobile Augmented Reality Market Forecast Report 2022 - Compound Annual Growth of 46% is Forecast During 2022-2026 - ResearchAndMarkets.com

DUBLIN--()--The "Global Mobile Augmented Reality Market 2022-2026" report has been added to ResearchAndMarkets.com's offering.

The global mobile augmented reality market is forecast to grow by $153.62 billion during 2022-2026, accelerating at a CAGR of 46.46% during the forecast period.

The market is driven by the increasing dependence on apps and the proliferation of AR apps for numerous activities, the use of AR technology to make advertising more effective, and the growing smartphone and tablet market in APAC.

The study also identifies the emergence of depth-sensing cameras as another prime reason driving the mobile augmented reality market growth during the next few years. Also, the growing availability of pico projectors and the growing awareness of AR technology will lead to sizable demand in the market.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment.

The mobile augmented reality market analysis includes application and end-user segments and geographic landscape.

The mobile augmented reality market is segmented as below:

By Application

  • Marketing and advertisement
  • Gaming and entertainment
  • Education and learning
  • Travel and tourism
  • Others

By End-user

  • Enterprise
  • Consumer

By Geographical Landscape

  • North America
  • APAC
  • Europe
  • South America
  • Middle East and Africa

     

The report on mobile augmented reality market covers the following areas:

  • Mobile augmented reality market sizing
  • Mobile augmented reality market forecast
  • Mobile augmented reality market industry analysis

     

Key Topics Covered:

1 Executive Summary

1.1 Market overview

2 Market Landscape

2.1 Market ecosystem

3 Market Sizing

3.1 Market definition

3.2 Market segment analysis

3.3 Market size 2021

3.4 Market outlook: Forecast for 2021-2026

4 Five Forces Analysis

4.1 Five forces summary

4.2 Bargaining power of buyers

4.3 Bargaining power of suppliers

4.4 Threat of new entrants

4.5 Threat of substitutes

4.6 Threat of rivalry

4.7 Market condition

5 Market Segmentation by Application

5.1 Market segments

5.2 Comparison by Application

5.3 Marketing and advertisement - Market size and forecast 2021-2026

5.4 Gaming and entertainment - Market size and forecast 2021-2026

5.5 Education and learning - Market size and forecast 2021-2026

5.6 Travel and tourism - Market size and forecast 2021-2026

5.7 Others - Market size and forecast 2021-2026

5.8 Market opportunity by Application

6 Market Segmentation by End-user

6.1 Market segments

6.2 Comparison by End-user

6.3 Enterprise - Market size and forecast 2021-2026

6.4 Consumer - Market size and forecast 2021-2026

6.5 Market opportunity by End-user

7 Customer Landscape

7.1 Customer landscape overview

8 Geographic Landscape

8.1 Geographic segmentation

8.2 Geographic comparison

8.3 North America - Market size and forecast 2021-2026

8.4 APAC - Market size and forecast 2021-2026

8.5 Europe - Market size and forecast 2021-2026

8.6 South America - Market size and forecast 2021-2026

8.7 Middle East and Africa - Market size and forecast 2021-2026

8.8 US - Market size and forecast 2021-2026

8.9 China - Market size and forecast 2021-2026

8.10 Japan - Market size and forecast 2021-2026

8.11 Germany - Market size and forecast 2021-2026

8.12 UK - Market size and forecast 2021-2026

8.13 Market opportunity By Geographical Landscape

9 Drivers, Challenges, and Trends

9.1 Market drivers

9.2 Market challenges

9.3 Impact of drivers and challenges

9.4 Market trends

10 Vendor Landscape

10.1 Overview

10.2 Vendor landscape

10.3 Landscape disruption

10.4 Industry risks

11 Vendor Analysis

  • Alphabet Inc.
  • Apple Inc.
  • Augmented Pixels Inc.
  • Blippar Ltd.
  • Independiente Communication Ltd.
  • Inglobe Technologies Srl
  • Lenovo Group Ltd.
  • Magic Leap Inc.
  • mCloud Technologies Corp.
  • Niantic Inc.
  • Plural Technology
  • PTC Inc.
  • QuestUpon
  • Seabery Augmented Technology SL group
  • Seiko Epson Corp.
  • Snaploader Pty. Ltd.
  • VividWorks Oy
  • weAR Srl
  • Wikitude GmbH
  • Zugara Inc.

For more information about this report visit https://www.researchandmarkets.com/r/o4qx9z

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900