North America Virtual Reality Content Creation Market (2020 to 2030) - Trend Outlook and Growth Opportunities - ResearchAndMarkets.com

DUBLIN--()--The "North America Virtual Reality Content Creation Market 2020-2030 by Solution, Content Type, VR Medium, Application, and Country: Trend Outlook and Growth Opportunity" report has been added to ResearchAndMarkets.com's offering.

The market is expected to grow by 68.2% annually in the forecast period and reach $102.99 billion by 2030.

This report is based on a comprehensive research of the entire North America virtual reality content creation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with forecast covering 2020-2030.

In-depth qualitative analyses include identification and investigation of the following aspects:

  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter's Five Forces

The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify North America virtual reality content creation market in every aspect of the classification from perspectives of Solution, Content Type, VR Medium, Application, and Country.

Key Players:

  • 360 Labs
  • Blippar
  • Koncept VR
  • Matterport
  • Panedia Pty Ltd.
  • Pixvana Inc.
  • Scapic.
  • SubVRsive
  • VIAR (Viar360)
  • WeMakeVR

Key Topics Covered:

1 Introduction

2 Market Overview and Dynamics

2.1 Market Size and Forecast

2.2 Major Growth Drivers

2.3 Market Restraints and Challenges

2.4 Emerging Opportunities and Market Trends

2.5 Porter's Fiver Forces Analysis

3 Segmentation of North America Market by Solution

3.1 Market Overview by Solution

3.2 Software

3.3 Services

4 Segmentation of North America Market by Content Type

4.1 Market Overview by Content Type

4.2 Games

4.3 Videos

4.4 Images

5 Segmentation of North America Market by VR Medium

5.1 Market Overview by VR Medium

5.2 Mobile-based VR Content

5.3 Console-based VR Content

5.4 PC-based VR Content

6 Segmentation of North America Market by Application

6.1 Market Overview by Application

6.2 Healthcare

6.3 Aerospace & Defense

6.4 Media & Entertainment

6.5 Gaming

6.6 Automotive

6.7 E-commerce & Retail

6.8 Tourism & Hospitality

6.9 Real Estate

6.10 Other Applications

7 North America Market 2019-2030 by Country

7.1 Overview of North America Market

7.2 U.S. Market

7.3 Canadian Market

8 Competitive Landscape

8.1 Overview of Key Vendors

8.2 New Product Launch, Partnership, Investment, and M&A

8.3 Company Profiles

9 Investing in North America Market: Risk Assessment and Management

9.1 Risk Evaluation of North America Market

9.2 Critical Success Factors (CSFs)

For more information about this report visit https://www.researchandmarkets.com/r/ncicgv

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900