DUBLIN--(BUSINESS WIRE)--The "Global Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Region: Trend Forecast and Growth Opportunity" report has been added to ResearchAndMarkets.com's offering.
Global mixed reality market is expected to reach $5,436.7 million by 2026, representing an astonishing 2019-2026 CAGR of 51.5% driven by the fast adoption of mixed reality technology across many industrial sectors.
Highlighted with 73 tables and 65 figures, this 150-page report Global Mixed Reality Market 2020-2026 by Offering, Device Type, End-user, and Region: Trend Forecast and Growth Opportunity is based on a comprehensive research of the entire global mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical data for 2016-2019 with 2019 as the base year, estimates for 2020, and forecasts for 2020-2026.
In-depth qualitative analyses include identification and investigation of the following aspects:
- Market Structure
- Growth Drivers
- Restraints and Challenges
- Emerging Product Trends & Market Opportunities
- Porter's Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global mixed reality market in every aspect of the classification from perspectives of Offering, Device Type, End-user, and Region.
Key Topics Covered:
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 Market Overview and Dynamics
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter's Fiver Forces Analysis
3 Segmentation of Global Market by Offering
3.1 Market Overview by Offering
4 Segmentation of Global Market by Device Type
4.1 Market Overview by Device Type
4.2 Wireless Head Mounted Display
4.3 Wired Head Mounted Display
5 Segmentation of Global Market by End-user
5.1 Market Overview by End-user
5.2 Industrial Sector
5.4 Entertainment & Gaming
5.7 Aerospace & Defense
5.8 Other End-users
6 Segmentation of Global Market by Region
6.1 Geographic Market Overview 2016-2026
6.2 North America Market 2016-2026 by Country
6.2.1 Overview of North America Market
6.2.2 U.S. Market
6.2.3 Canadian Market
6.3 European Market 2016-2026 by Country
6.3.1 Overview of European Market
6.3.7 Rest of European Market
6.4 Asia-Pacific Market 2016-2026 by Country
6.4.1 Overview of Asia-Pacific Market
6.4.6 South Korea
6.4.7 Rest of APAC Region
6.5 Latin America Market 2016-2026 by Country
6.5.4 Rest of Latin America Market
6.6 Rest of World Market 2016-2026 by Country
6.6.2 Saudi Arabia
6.6.3 South Africa
6.6.4 Other National Markets
7 Competitive Landscape
7.1 Overview of Key Vendors
7.2 New Product Launch, Partnership, Investment, and M&A
7.3 Company Profiles
- Acer Inc.
- Amber Garage (Holokit)
- Apple Inc
- AsusTek Computer Inc.
- Canon, Inc.
- Dell Technologies Inc.
- Eon Reality, Inc.
- Google Inc.
- Hewlett Packard Enterprise Company
- HTC Corporation
- Infinity Augmented Reality, Inc.
- Intel Corporation
- Magic Leap, Inc.
- Meta Company
- Microsoft Corporation
- Occipital Inc.
- Oculus VR, LLC
- Osterhout Design Group
- Recon Instruments
- Samsung Electronics Company Limited
- Seiko Epson Corporation
8 Investing in Global Market: Risk Assessment and Management
8.1 Risk Evaluation of Global Market
8.2 Critical Success Factors (CSFs)
For more information about this report visit https://www.researchandmarkets.com/r/3ujl6v