Global Language Learning Games Market Outlook to 2023 - Detailed Analysis on Duolingo, Early Lingo, Hasbro, Rosetta Stone, MindSnacks, and More - ResearchAndMarkets.com

DUBLIN--()--The "Language Learning Games Market by End-users and Geography - Global Forecast and Analysis 2019-2023" report has been added to ResearchAndMarkets.com's offering.

The language learning games market analysis considers sales from both kids and adults in APAC, Europe, North America, South America, and MEA.

In 2018, the kids' segment had a significant market share, and this trend is expected to continue over the forecast period. Factors such as a rising in the number of international schools will play a significant role in the kids' segment to maintain its their market position.

Also, our global language learning games market report looks at factors such as rise in access to digital platforms, growth in adoption of 3D language learning games, and increased adoption of language training courses through games in schools and colleges.

However, decline in preference for physical language learning games, security concerns for internet-based products, and lack of product awareness and low penetration in developing countries may hamper the growth of the language learning games industry over the forecast period.

Growth in adoption of 3D language learning games

The increase in the competition and customer demand for innovative products have led the vendors to focus on R&D activities to improve their product offerings. The growing market needs of products that are interactive and have advanced features such as 3D interface is helping the vendors to expand their product lines. The increase in purchasing power and disposable income is driving the customers to adopt advanced 3D enabled language learning games. These have enhanced control over normal games, has a realistic interface with high-quality graphics, and a high level of user engagement with users.

Several vendors are offering language learning games with an interactive 3D environment filled with many selectable, collectible objects. This will lead to the expansion of the global language learning games market at a CAGR of almost 25% during the forecast period.

Introduction of multilingual language learning games

The increase in the number of innovative and upgraded products launched in the market has helped vendors to build brand appeal and loyalty among consumers. Multilingual language learning games help the customers to save money and time, eliminates the hassle of using different applications for different languages making it easy to learn.

For instance, Duolingo offers language learning applications for Android, iOS, and Windows. These applications feature language training in a wide range of languages such as Spanish, French, German, Japanese, Italian, and English. This development is expected to have a positive impact on the overall market growth.

Competitive Landscape

With the presence of several major players, the global language learning games market is fragmented. The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading language learning games manufacturers, that include:

  • Duolingo Inc.
  • Early Lingo
  • Hasbro Inc.
  • KLOO
  • Mark Media Corp.
  • MindSnacks Inc.
  • NetDragon Websoft Holdings Ltd.
  • Rosetta Stone Ltd.
  • Three Flip Studios
  • Top Line Solutions Pte. Ltd.

Also, the language learning games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

Key Topics Covered

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

PART 04: MARKET SIZING

  • Market definition
  • Market sizing 2018
  • Market size and forecast 2018-2023

PART 05: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 06: MARKET SEGMENTATION BY END-USER

  • Comparison by end-user
  • Kids - Market size and forecast 2018-2023
  • Adults - Market size and forecast 2018-2023
  • Market opportunity by end-user

PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE

  • Geographic comparison
  • North America - Market size and forecast 2018-2023
  • Europe - Market size and forecast 2018-2023
  • APAC - Market size and forecast 2018-2023
  • MEA - Market size and forecast 2018-2023
  • South America - Market size and forecast 2018-2023
  • Key leading countries
  • Market opportunity

PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES

PART 11: MARKET TRENDS

  • Increase in adoption of language learning applications by corporates
  • Sustainable manufacturing process for physical games
  • Introduction of multilingual language learning games

PART 12: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 13: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Duolingo Inc.
  • Early Lingo
  • Hasbro Inc.
  • KLOO
  • Mark Media Corp.
  • MindSnacks Inc.
  • NetDragon Websoft Holdings Ltd.
  • Rosetta Stone Ltd.
  • Three Flip Studios
  • Top Line Solutions Pte. Ltd.

For more information about this report visit https://www.researchandmarkets.com/r/yuefs8

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Contacts

ResearchAndMarkets.com
Laura Wood, Senior Press Manager
press@researchandmarkets.com
For E.S.T. Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900